Version 2.0 now offers you:
- No fuckery when you get a multikill that pushes you over a rank threshold!
- A brand new HUD based on Xaser's Necrodome and Psychic mods, that works on all reasonably large resolutions!
- A few new sounds!
Have fun!
I've noticed it too, but I have no idea of what causes this. The best bet I have would be to screw around with the HUD scaling settings until it stops, but it might screw up the main hud as well.undead003 wrote:The status bar screws up whenever it's displayed. You're not supposed to use it while playing, but it undeniably happens in the automap.
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height 0;
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statusbar normal {}
statusbar automap {}
Spoiler:
Doom RPG does that.brunocar wrote: a arcade RPG style upgrade system
Defeats the point of the mod.brunocar wrote: a weapon upgrade system
You do realize that's it's just supposed to make the vanilla experience a bit fresher by giving you an incentive for challenges. Otherwise it's just vanilla.brunocar wrote:or it can stay the same and be a useless mod just to see how man kills have you done with the shotgun
Thanks for the sprite, but the mod doesn't use weapon icons anymore. The screen you have seen must've been one of the very early versions that was made before the icon in zdoom.pk3 was replaced.TheRailgunner wrote: to not see what basically looks like a revolver in the top left corner.
Nobody gives a shit Brunocarbrunocar wrote:this mod can go in 2 routes now, either a arcade RPG style upgrade system and/or a weapon upgrade system; or it can stay the same and be a useless mod just to see how man kills have you done with the shotgun
It doesn't matter what "nobody" thinks, could you please not act like that in the future?darkhaven3 wrote:Nobody gives a shit Brunocar
thank you for not being the kind of admin that other forums have (an abusive brat) and for teaching manners to peoplewildweasel wrote:It doesn't matter what "nobody" thinks, could you please not act like that in the future?darkhaven3 wrote:Nobody gives a shit Brunocar
brunocar wrote: a arcade RPG style upgrade system
if you are thinking about that uncompressed, glitchy mess, no i dont want that; if you are thnking abut the mobile game you are just ignoring the fact that its complatly diferenttapewave wrote:Doom RPG does that.
brunocar wrote: a weapon upgrade system
whats the point of it, please help me, i seriously dont get whats the point of ittapwave wrote:Defeats the point of the mod.
brunocar wrote:or it can stay the same and be a useless mod just to see how man kills have you done with the shotgun
i find the fact that you used vanilla doom as a the template amusing, if you play doom normally you are just going to use the shotguntapewave wrote:You do realize that's it's just supposed to make the vanilla experience a bit fresher by giving you an incentive for challenges. Otherwise it's just vanilla.
The point of it is that you have vanilla gameplay. But since you can quantify everything you do with your weapons, you should give yourself challenges. Like "Hey! I really want to get prestige 1 on my pistol, even if it's 1500 kills!" So you'll use stronger weapons to whittle down enemies before you can then whip out the pistol and finish them off for pistol kills. Which also gives you more XP since it's a weaker weapon.brunocar wrote:whats the point of it, please help me, i seriously dont get whats the point of it
Refer to my point above.brunocar wrote:i find the fact that you used vanilla doom as a the template amusing, if you play doom normally you are just going to use the shotgun