The script:
Code: Select all
#include "zcommon.acs"
script 100 (VOID)
{
ChangeLevel ("Map02", 0, CHANGELEVEL_NOINTERMISSION, -1);
}
Code: Select all
Actor Levelender : SwitchingDecoration 10242
{
Height 40
Radius 20
Activation THINGSPEC_Activate
+SOLID
+BUMPSPECIAL
States
{
Spawn:
PRAM A 10
Loop
Active:
PRAM B 1 ACS_Execute(100,0)
Stop
}
}