Doom Master (WIP)[improvement suggestions needed]

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Master of Disasters
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Doom Master (WIP)[improvement suggestions needed]

Post by Master of Disasters »


Welcome to:
DOOM MASTER (Yay, dramatic)

Alright, anyway, if you've played Zombie Master, or Zombie U's 'Players vs. Zombies' mode, Doom Master is basically that, just with the whole roster of Doom 2 monsters available to you.

The way it works is that a player is randomly chosen to be the 'Doom Master', they are given an armoury of monster spawning weapons and regenerating spawn points, which will regenerate faster the more players there are. Their mission is of course to kill all the other players on the map.

This was tested in Zandronum's Survival Game mode, but Zdoom Coop would probably work with some tweaking if someone can help me a bit with that, ACS is confusing.

Just as a forewarning, this mod has some serious balancing issues and I need lots of critiquing on everything, also, as the title blurb states, I want suggestions on how to make the gameplay better.

Download
Spoiler: Screenshots
Spoiler: Changelog
P.S. Doom Master is very minimalistic, and therefore can work with pretty much any other mod, that does not mean it's going to be balanced though.
Last edited by Master of Disasters on Wed Jul 02, 2014 4:10 pm, edited 11 times in total.
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DrMoney
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Re: Doom Master [improvement suggestions needed]

Post by DrMoney »

http://imgur.com/ for your image hosting.

Any chance of a gameplay video?
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Master of Disasters
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Re: Doom Master [improvement suggestions needed]

Post by Master of Disasters »

Thanks for the website!

If I could get a one or two good players to test Doom Master with me, I would make gameplay videos, but all I've got on hand is a friend who's pretty cruddy at first person shooters. So that's currently a no unfortunately.
orosa
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Re: Doom Master [improvement suggestions needed]

Post by orosa »

Master of Disasters wrote:If I could get a one or two good players to test Doom Master with me, I would make gameplay videos, but all I've got on hand is a friend who's pretty cruddy at first person shooters. So that's currently a no unfortunately.
I've been pretty good with feed back in play testing, and i would be interested in helping create a game play video with you for the mod, in fact i had thought about making a mod like this, but i wasn't entirely sure how to create it, i am very limited in knowing what i can do with codeing, if you want to contact me you can get me on skype, my user is "orosa45"
with out the "" of cause good luck on the project :)
HexaDoken
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Re: Doom Master [improvement suggestions needed]

Post by HexaDoken »

So

Level master?

I can help test, I can code, and I have some experience with gameplay videos, skype's "hexadoken"
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Master of Disasters
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Re: Doom Master [improvement suggestions needed]

Post by Master of Disasters »

orosa wrote: I've been pretty good with feed back in play testing, and i would be interested in helping create a game play video with you for the mod, in fact i had thought about making a mod like this, but i wasn't entirely sure how to create it, i am very limited in knowing what i can do with codeing, if you want to contact me you can get me on skype, my user is "orosa45"
with out the "" of cause good luck on the project :)
Well I definitely had some moments where a stared at the ACS wondering what the heck was going on. If you're interested I could try teaching you DECORATE and ACS. My best advice for getting a good stepping stone on understanding is to download something off of Realm667 repository and toy around with it. ACS is a different story though.

Anyway, thanks both you guys for volunteering to help me playtest and I hope I can find a good balance.
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Master of Disasters
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Re: Doom Master (WIP)[improvement suggestions needed]

Post by Master of Disasters »

To anyone who has downloaded Doom Master, please re-download, many of the major bugs have been fixed.
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Breezeep
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Re: Doom Master (WIP)[improvement suggestions needed]

Post by Breezeep »

I remember playing zombie master when I was a little younger! this mod looks promising, so keep going!
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Master of Disasters
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Re: Doom Master (WIP)[improvement suggestions needed]

Post by Master of Disasters »

Alright, Doom Master has had most of it's bugs removed, and has been revamped quite a bit, see change log for details.

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