Dark Forces
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Dark Forces
Well, you're probably going to want to have a lump called GLDEFS in there somewhere that has #include lines for the other two things. I'm not sure that "Doomdefs" works in PWADs; it might be restricted to gzdoom.pk3's use only.
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Re: Dark Forces
it is a pk3 though
tried both adding a gldefs with #include, and changing doomdefs to gldefs instead, neither with any success
tried both adding a gldefs with #include, and changing doomdefs to gldefs instead, neither with any success
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Re: Dark Forces
Mod for mod?) It's good idea.BloodShot wrote:I've started working on a texture replacement pk3 for this
At the very least that way doom will look like Dark Forces
Some another progress guys:

Normal Sky.

And polyobjects
It's hard work for me, my knowledge of your mappings are very small and map editor gives constant errors when editing the geometry level.
