Shadow Warrior Total Conversion 12 maps well done!!!!

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Daevinski
Posts: 5
Joined: Sat Aug 29, 2020 8:29 am
Graphics Processor: nVidia with Vulkan support

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Daevinski »

YukesVonFaust wrote:btw, when are we getting a Levels only version of the mod? so we can play any weapon mod with the shadow warrior mapset?
+1 for a Map-only wad. It would be perfect to pair with Demon Steele. :wub:
Duke91
Posts: 18
Joined: Sun Jun 21, 2020 6:06 pm
Graphics Processor: nVidia with Vulkan support

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Duke91 »

I've made a 4x upscale for all weapons and monsters sprites with Gigapixel AI, and also some fixes for enemy drops, so now rippers can drop hearts, guardians can drop their head, etc. Plus, a "fix" that reduce the loud buzz sound from the bees + a fix to correct the weapon icon size when using PY Weapon Wheel.

Enjoy

https://drive.google.com/file/d/1GIBw1k ... sp=sharing
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twelvenipon
Posts: 26
Joined: Sat Apr 29, 2017 7:12 am

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by twelvenipon »

Only for DOOM and GZDOOM rework based on Lex Safanov mod but many changes to gameplay , weapons etc
Link to download is in the gameplay video



Coop gameplay :

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r&r
Posts: 279
Joined: Fri Sep 08, 2017 2:54 pm

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by r&r »

Be nice if the expansion packs wad added to this mod
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r&r
Posts: 279
Joined: Fri Sep 08, 2017 2:54 pm

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by r&r »

Is this mod fully beatable?
as went as far to the Level 11: Sumo Sky Palace where you fight the sumo boss and killed it,
but i'm stuck, to transfer to the next level or no exist switch to go to the next level.
doomos
Posts: 33
Joined: Sat Mar 06, 2021 7:33 am

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by doomos »

Great mod.

I lack flashlight. I humbly ask the developer to consider to add.
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