RELEASE: Wolfenstein 3D TC Version 3.1

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Lippeth
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lippeth »

I can't get past the first room without idclip because the corpse is blocking me.
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Captain J
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Captain J »

제목 없음.PNG
even i did updated, still not working.
and i'm only play wolf3d tc with zdoom.
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Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

r3794.
That's old.
We're at r4200+ now.
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Captain J
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Captain J »

i just download this verson at zdoom.com.
and these's no way to download the latest verson of these and gzdoom with my own not enough times.

so what, i need to wait until DRD team finds new home then?
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Here's a r4251 SVN build... Not the most current, but the latest I had downloaded.

http://afadoomer.com/files/zdoom-r4251.7z
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Captain J
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Captain J »

no worries, it's working now, thanks a lot!

anyway i wonder what happend about DRD teams new home...still looking?
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Lippeth
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lippeth »

So...is there a story to the blocking dead enemies or am I doing something wrong?
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Captain J
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Captain J »

Image
if you saw this, turn into no.

anyway i played today's verson for little while, and i think every enemies but bosses are really weak and slow, also low health amount.
even i choosed hardest diffculty, still they are so slow to attack me but harsh damage and choose fast monsters.

so is this is a another story about why wolfenstein enemies are weak?
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Lippeth
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lippeth »

Oy vey, thanks!
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Captain J wrote:anyway i played today's verson for little while, and i think every enemies but bosses are really weak and slow, also low health amount.
even i choosed hardest diffculty, still they are so slow to attack me but harsh damage and choose fast monsters.

so is this is a another story about why wolfenstein enemies are weak?
They're pretty close to the original enemies... The major difference is that the controls in ZDoom are better than in Wolf3D, so it's easier to kill the enemies more quickly. I get a pretty similar play experience going from my TC to ECWolf or to the original game in DOSBox.
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Captain J
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Captain J »

i see, i just pretty felt some differences between spear resurrection TC by Gilles and your classic wolf3d TC.
SR's enemies were so strong, and their single shots can make me killed. clones, the replacement of the mutant was really worse.
but that's the way how to make above gamers keep playin' and make them challenging.

so original SR was changed like this too? a modified enemies?
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Captain J wrote:i see, i just pretty felt some differences between spear resurrection TC by Gilles and your classic wolf3d TC.
SR's enemies were so strong, and their single shots can make me killed. clones, the replacement of the mutant was really worse.
but that's the way how to make above gamers keep playin' and make them challenging.

so original SR was changed like this too? a modified enemies?
Yes, the enemies in his mod are more powerful than the original Wolf3D enemies.
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Captain J
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Captain J »

it's legal then, understood.
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BlueFireZ88
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by BlueFireZ88 »

Are the latest versions of the TC compatible with GZDoom 1.7.1?
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

BlueFireZ88 wrote:Are the latest versions of the TC compatible with GZDoom 1.7.1?
I think the TC's current SVN version needs a newer version... For the redone DeathCam scripts, I use [wiki]A_SpawnItemEx[/wiki] with the field to give the spawned item a TID - that wasn't added until ZDoom r4188, and appears to not work in GZDoom 1.7.1.

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