RELEASE: Wolfenstein 3D TC Version 3.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 294
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Wolfenstein 3D TC (Status Update, p. 54)
I can't get past the first room without idclip because the corpse is blocking me.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein 3D TC (Status Update, p. 54)
and i'm only play wolf3d tc with zdoom.
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 17937
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Wolfenstein 3D TC (Status Update, p. 54)
r3794.
That's old.
We're at r4200+ now.
That's old.
We're at r4200+ now.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein 3D TC (Status Update, p. 54)
i just download this verson at zdoom.com.
and these's no way to download the latest verson of these and gzdoom with my own not enough times.
so what, i need to wait until DRD team finds new home then?
and these's no way to download the latest verson of these and gzdoom with my own not enough times.
so what, i need to wait until DRD team finds new home then?
-
- Posts: 1339
- Joined: Tue Jul 15, 2003 4:18 pm
Re: Wolfenstein 3D TC (Status Update, p. 54)
Here's a r4251 SVN build... Not the most current, but the latest I had downloaded.
http://afadoomer.com/files/zdoom-r4251.7z
http://afadoomer.com/files/zdoom-r4251.7z
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein 3D TC (Status Update, p. 54)
no worries, it's working now, thanks a lot!
anyway i wonder what happend about DRD teams new home...still looking?
anyway i wonder what happend about DRD teams new home...still looking?
-
- Posts: 294
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Wolfenstein 3D TC (Status Update, p. 54)
So...is there a story to the blocking dead enemies or am I doing something wrong?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein 3D TC (Status Update, p. 54)

if you saw this, turn into no.
anyway i played today's verson for little while, and i think every enemies but bosses are really weak and slow, also low health amount.
even i choosed hardest diffculty, still they are so slow to attack me but harsh damage and choose fast monsters.
so is this is a another story about why wolfenstein enemies are weak?
-
- Posts: 294
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Wolfenstein 3D TC (Status Update, p. 54)
Oy vey, thanks!
-
- Posts: 1339
- Joined: Tue Jul 15, 2003 4:18 pm
Re: Wolfenstein 3D TC (Status Update, p. 54)
They're pretty close to the original enemies... The major difference is that the controls in ZDoom are better than in Wolf3D, so it's easier to kill the enemies more quickly. I get a pretty similar play experience going from my TC to ECWolf or to the original game in DOSBox.Captain J wrote:anyway i played today's verson for little while, and i think every enemies but bosses are really weak and slow, also low health amount.
even i choosed hardest diffculty, still they are so slow to attack me but harsh damage and choose fast monsters.
so is this is a another story about why wolfenstein enemies are weak?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein 3D TC (Status Update, p. 54)
i see, i just pretty felt some differences between spear resurrection TC by Gilles and your classic wolf3d TC.
SR's enemies were so strong, and their single shots can make me killed. clones, the replacement of the mutant was really worse.
but that's the way how to make above gamers keep playin' and make them challenging.
so original SR was changed like this too? a modified enemies?
SR's enemies were so strong, and their single shots can make me killed. clones, the replacement of the mutant was really worse.
but that's the way how to make above gamers keep playin' and make them challenging.
so original SR was changed like this too? a modified enemies?
-
- Posts: 1339
- Joined: Tue Jul 15, 2003 4:18 pm
Re: Wolfenstein 3D TC (Status Update, p. 54)
Yes, the enemies in his mod are more powerful than the original Wolf3D enemies.Captain J wrote:i see, i just pretty felt some differences between spear resurrection TC by Gilles and your classic wolf3d TC.
SR's enemies were so strong, and their single shots can make me killed. clones, the replacement of the mutant was really worse.
but that's the way how to make above gamers keep playin' and make them challenging.
so original SR was changed like this too? a modified enemies?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein 3D TC (Status Update, p. 54)
it's legal then, understood.
-
- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
Re: Wolfenstein 3D TC (Status Update, p. 54)
Are the latest versions of the TC compatible with GZDoom 1.7.1?
-
- Posts: 1339
- Joined: Tue Jul 15, 2003 4:18 pm
Re: Wolfenstein 3D TC (Status Update, p. 54)
I think the TC's current SVN version needs a newer version... For the redone DeathCam scripts, I use [wiki]A_SpawnItemEx[/wiki] with the field to give the spawned item a TID - that wasn't added until ZDoom r4188, and appears to not work in GZDoom 1.7.1.BlueFireZ88 wrote:Are the latest versions of the TC compatible with GZDoom 1.7.1?