These issues should be fixed now in the latest SVN version... I also updated the Map2Wad version in the SVN with the updated version.Lord_Kane wrote:Ah, any idea of how long that will take to fix?
RELEASE: Wolfenstein 3D TC Version 3.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
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Re: Wolfenstein 3D TC (Status Update, p. 54)
I get this error. He appearently has a problem with what I think with loading the sprite for a person called "Radius"?
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Latest official version of ZDoom: 2.6.1.Gunther1987 wrote:ZDoom 2.5.9999 (r3717)
Latest development build: r3972.
Update.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
PROTIP: If you're posting a screenshot where there's a lot of text, don't save it as a JPEG. JPEG was designed to minimize the size of large photos and as such will mangle text to save space, legibility be damned. Use PNG instead, where the text will be kept clear.Gunther1987 wrote:
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Re: Wolfenstein 3D TC (Status Update, p. 54)
If we're giving PROTIPs, then Alt+PrintScreen will copy to the buffer only the active window, so you don't need to manually crop around it.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
THAT'S good to know.Gez wrote:If we're giving PROTIPs, then Alt+PrintScreen will copy to the buffer only the active window, so you don't need to manually crop around it.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Also, imgur lets you upload images straight from the clipboard by pressing Ctrl+v. Just a handy shortcut.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Wow, thank you Gez and Wildweasel!
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Ok, now both games work, thanks.Gez wrote:Latest official version of ZDoom: 2.6.1.Gunther1987 wrote:ZDoom 2.5.9999 (r3717)
Latest development build: r3972.
Update.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Exiting the first Spear of Destiny secret level, floor 19, doesn't proceed to the next level; it just repeats it. It also displayed this screen during the intermission...
Spoiler:... but I assumed that was just a gag. This is with the compilation package, revision 76, ZDoom r3964.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Fixed... I had SOD5 instead of SOD05 in the MAPINFO definition for the next level.Machalite wrote:Exiting the first Spear of Destiny secret level, floor 19, doesn't proceed to the next level; it just repeats it. It also displayed this screen during the intermission...
Spoiler:... but I assumed that was just a gag. This is with the compilation package, revision 76, ZDoom r3964.
And yes, that's a gag... It shows up if a next or secret map is mis-defined.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Revision 84 and 85(I believe) give this error with all .BATs.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Try getting an SVN build of ZDoom.
Unfortunately, DRDTeam is currently down, but once it's back up you'll find it here:
http://svn.drdteam.org/
Alternatively, maybe GZDoom 1.7.01 is recent enough. I'm not sure.
http://www.osnanet.de/c.oelckers/gzdoom/download/
Unfortunately, DRDTeam is currently down, but once it's back up you'll find it here:
http://svn.drdteam.org/
Alternatively, maybe GZDoom 1.7.01 is recent enough. I'm not sure.
http://www.osnanet.de/c.oelckers/gzdoom/download/
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Re: Wolfenstein 3D TC (Status Update, p. 54)
I've tried the latest stable/official builds of G/ZDoom and neither work with the TC.
I'm not sure if I'm allowed to ask, but if anyone can upload or provide an alternative link to the latest SVN build or a recent one for GZDoom, or just check to see if its an error with the TC itself, it would be appreciated.
I'm not sure if I'm allowed to ask, but if anyone can upload or provide an alternative link to the latest SVN build or a recent one for GZDoom, or just check to see if its an error with the TC itself, it would be appreciated.
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