RELEASE: Wolfenstein 3D TC Version 3.1

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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Lord_Kane wrote:Ah, any idea of how long that will take to fix?
These issues should be fixed now in the latest SVN version... I also updated the Map2Wad version in the SVN with the updated version.
Gunther1987
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gunther1987 »

Image

I get this error. He appearently has a problem with what I think with loading the sprite for a person called "Radius"?
Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

Gunther1987 wrote:ZDoom 2.5.9999 (r3717)
Latest official version of ZDoom: 2.6.1.
Latest development build: r3972.

Update.
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TheDarkArchon
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by TheDarkArchon »

Gunther1987 wrote:Image
PROTIP: If you're posting a screenshot where there's a lot of text, don't save it as a JPEG. JPEG was designed to minimize the size of large photos and as such will mangle text to save space, legibility be damned. Use PNG instead, where the text will be kept clear.
Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

If we're giving PROTIPs, then Alt+PrintScreen will copy to the buffer only the active window, so you don't need to manually crop around it.
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Project Shadowcat
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Project Shadowcat »

Gez wrote:If we're giving PROTIPs, then Alt+PrintScreen will copy to the buffer only the active window, so you don't need to manually crop around it.
THAT'S good to know. :D
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wildweasel
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by wildweasel »

Also, imgur lets you upload images straight from the clipboard by pressing Ctrl+v. Just a handy shortcut.
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Nash
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Nash »

Wow, thank you Gez and Wildweasel!
Gunther1987
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gunther1987 »

Gez wrote:
Gunther1987 wrote:ZDoom 2.5.9999 (r3717)
Latest official version of ZDoom: 2.6.1.
Latest development build: r3972.

Update.
Ok, now both games work, thanks.
Machalite
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Machalite »

Exiting the first Spear of Destiny secret level, floor 19, doesn't proceed to the next level; it just repeats it. It also displayed this screen during the intermission...
Spoiler:
... but I assumed that was just a gag. This is with the compilation package, revision 76, ZDoom r3964.
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Machalite wrote:Exiting the first Spear of Destiny secret level, floor 19, doesn't proceed to the next level; it just repeats it. It also displayed this screen during the intermission...
Spoiler:
... but I assumed that was just a gag. This is with the compilation package, revision 76, ZDoom r3964.
Fixed... I had SOD5 instead of SOD05 in the MAPINFO definition for the next level.

And yes, that's a gag... It shows up if a next or secret map is mis-defined.
EternalWolf
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by EternalWolf »

Revision 84 and 85(I believe) give this error with all .BATs.
error.png
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Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

Try getting an SVN build of ZDoom.

Unfortunately, DRDTeam is currently down, but once it's back up you'll find it here:
http://svn.drdteam.org/

Alternatively, maybe GZDoom 1.7.01 is recent enough. I'm not sure.
http://www.osnanet.de/c.oelckers/gzdoom/download/
EternalWolf
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by EternalWolf »

I've tried the latest stable/official builds of G/ZDoom and neither work with the TC.

I'm not sure if I'm allowed to ask, but if anyone can upload or provide an alternative link to the latest SVN build or a recent one for GZDoom, or just check to see if its an error with the TC itself, it would be appreciated.
Gez
 
 
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Gez »

Look here.

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