RELEASE: Wolfenstein 3D TC Version 3.1

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Lord_Kane
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lord_Kane »

AFADoomer wrote:Fixed... The sprites were defined with an old name in the Textures lump.
Thank you for the quick fix.
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DenisBelmondo
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by DenisBelmondo »

There is a small annoyance with the machinegun where the first and second frames are reversed for both the Wolf3d/Spear and Mission Pack versions.
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Thanks. Fixed in the SVN. All of the frames were offset by one, with what was supposed to be the first one as the last...
Lord_Kane
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lord_Kane »

that is intentional is part of the level design, I know I actually checked the hint guide for Return to Danger and pow, there it is.

Nevermind then derp.
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DenisBelmondo
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by DenisBelmondo »

Found some spots in the SoD Return to Danger where the doors lead to a greybrick wall.
Spoiler: Large image warning
Spoiler:
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Lars
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lars »

There's a constant Zero on the fullscreen HUD. Is that supposed to be the score ?
Lord_Kane
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lord_Kane »

Nosehair26 wrote:Found some spots in the SoD Return to Danger where the doors lead to a greybrick wall.
Spoiler: Large image warning
Spoiler:
Those are intentional parts of the level design. I found them too, and to be safe double checked the copy of the return to danger hint guide that came with the CD version and they have maps, and those dead ends are there too.

edited added scan image:
Spoiler:
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Lars wrote:There's a constant Zero on the fullscreen HUD. Is that supposed to be the score ?
Yes. Fixed. This was pointing to an old variable that was a leftover from before the built-in score items existed.
Lord_Kane wrote:Those are intentional parts of the level design. I found them too, and to be safe double checked the copy of the return to danger hint guide that came with the CD version and they have maps, and those dead ends are there too.
Thanks. I'll have to fix these later... They're supposed to be there, but should have the Lost Episodes textures...
Lord_Kane
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lord_Kane »

AFADoomer wrote:
Lars wrote:There's a constant Zero on the fullscreen HUD. Is that supposed to be the score ?
Yes. Fixed. This was pointing to an old variable that was a leftover from before the built-in score items existed.
Lord_Kane wrote:Those are intentional parts of the level design. I found them too, and to be safe double checked the copy of the return to danger hint guide that came with the CD version and they have maps, and those dead ends are there too.
Thanks. I'll have to fix these later... They're supposed to be there, but should have the Lost Episodes textures...
Ah, any idea of how long that will take to fix?
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BlueFireZ88
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by BlueFireZ88 »

Given the rate that these problems have been fixed, probably in a fairly short amount of time.
Lord_Kane
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lord_Kane »

BlueFireZ88 wrote:Given the rate that these problems have been fixed, probably in a fairly short amount of time.
Sometimes at the rate AFADoomer fixes this stuff, I question if he is still human and not just completely merged with his computer at this point.
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DenisBelmondo
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by DenisBelmondo »

Oh haha, I should've really played the original game first. My apologies. Though, the greybrick texture problem persists.

Edit: Which AFA subsequently pointed out.
Lord_Kane
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by Lord_Kane »

Bug detected by a friend of mine who is using a older SVN revision 73

When you kill the devil incarnate in Return to danger and ultimate challenge, (spear addons 2 and 3) the game does not end.
I tested it using SVN revision 75 and the issue is present there as well.

This does not affect spear of destiny or Wolf3D's original episodes.
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AFADoomer
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by AFADoomer »

Lord_Kane wrote:Bug detected by a friend of mine who is using a older SVN revision 73

When you kill the devil incarnate in Return to danger and ultimate challenge, (spear addons 2 and 3) the game does not end.
I tested it using SVN revision 75 and the issue is present there as well.

This does not affect spear of destiny or Wolf3D's original episodes.
Fixed in SVN r76. I Typo'ed 'DevilIncarnate' as 'DeathIncarnate'. Go figure...
BlueFireZ88 wrote:Given the rate that these problems have been fixed, probably in a fairly short amount of time.
This one will take a bit of time to fix. I'm having to rework part of the Map2Wad tool to deal differently with how it draws walls (actually I have an idea that should work that I need to sit down and think through - and revert the hacky changes I've made so far).
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MartinHowe
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Re: Wolfenstein 3D TC (Status Update, p. 54)

Post by MartinHowe »

Lord_Kane wrote:Sometimes at the rate AFADoomer fixes this stuff, I question if he is still human and not just completely merged with his computer at this point.
Ah, but will he be able to reverse the heat death of the universe? :P

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