Thank you for the quick fix.AFADoomer wrote:Fixed... The sprites were defined with an old name in the Textures lump.
RELEASE: Wolfenstein 3D TC Version 3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Re: Wolfenstein 3D TC (Status Update, p. 54)
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Re: Wolfenstein 3D TC (Status Update, p. 54)
There is a small annoyance with the machinegun where the first and second frames are reversed for both the Wolf3d/Spear and Mission Pack versions.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Thanks. Fixed in the SVN. All of the frames were offset by one, with what was supposed to be the first one as the last...
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Re: Wolfenstein 3D TC (Status Update, p. 54)
that is intentional is part of the level design, I know I actually checked the hint guide for Return to Danger and pow, there it is.
Nevermind then derp.
Nevermind then derp.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Found some spots in the SoD Return to Danger where the doors lead to a greybrick wall.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
There's a constant Zero on the fullscreen HUD. Is that supposed to be the score ?
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Those are intentional parts of the level design. I found them too, and to be safe double checked the copy of the return to danger hint guide that came with the CD version and they have maps, and those dead ends are there too.Nosehair26 wrote:Found some spots in the SoD Return to Danger where the doors lead to a greybrick wall.
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edited added scan image:
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Yes. Fixed. This was pointing to an old variable that was a leftover from before the built-in score items existed.Lars wrote:There's a constant Zero on the fullscreen HUD. Is that supposed to be the score ?
Thanks. I'll have to fix these later... They're supposed to be there, but should have the Lost Episodes textures...Lord_Kane wrote:Those are intentional parts of the level design. I found them too, and to be safe double checked the copy of the return to danger hint guide that came with the CD version and they have maps, and those dead ends are there too.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Ah, any idea of how long that will take to fix?AFADoomer wrote:Yes. Fixed. This was pointing to an old variable that was a leftover from before the built-in score items existed.Lars wrote:There's a constant Zero on the fullscreen HUD. Is that supposed to be the score ?
Thanks. I'll have to fix these later... They're supposed to be there, but should have the Lost Episodes textures...Lord_Kane wrote:Those are intentional parts of the level design. I found them too, and to be safe double checked the copy of the return to danger hint guide that came with the CD version and they have maps, and those dead ends are there too.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Given the rate that these problems have been fixed, probably in a fairly short amount of time.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Sometimes at the rate AFADoomer fixes this stuff, I question if he is still human and not just completely merged with his computer at this point.BlueFireZ88 wrote:Given the rate that these problems have been fixed, probably in a fairly short amount of time.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Oh haha, I should've really played the original game first. My apologies. Though, the greybrick texture problem persists.
Edit: Which AFA subsequently pointed out.
Edit: Which AFA subsequently pointed out.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Bug detected by a friend of mine who is using a older SVN revision 73
When you kill the devil incarnate in Return to danger and ultimate challenge, (spear addons 2 and 3) the game does not end.
I tested it using SVN revision 75 and the issue is present there as well.
This does not affect spear of destiny or Wolf3D's original episodes.
When you kill the devil incarnate in Return to danger and ultimate challenge, (spear addons 2 and 3) the game does not end.
I tested it using SVN revision 75 and the issue is present there as well.
This does not affect spear of destiny or Wolf3D's original episodes.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Fixed in SVN r76. I Typo'ed 'DevilIncarnate' as 'DeathIncarnate'. Go figure...Lord_Kane wrote:Bug detected by a friend of mine who is using a older SVN revision 73
When you kill the devil incarnate in Return to danger and ultimate challenge, (spear addons 2 and 3) the game does not end.
I tested it using SVN revision 75 and the issue is present there as well.
This does not affect spear of destiny or Wolf3D's original episodes.
This one will take a bit of time to fix. I'm having to rework part of the Map2Wad tool to deal differently with how it draws walls (actually I have an idea that should work that I need to sit down and think through - and revert the hacky changes I've made so far).BlueFireZ88 wrote:Given the rate that these problems have been fixed, probably in a fairly short amount of time.
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Re: Wolfenstein 3D TC (Status Update, p. 54)
Ah, but will he be able to reverse the heat death of the universe?Lord_Kane wrote:Sometimes at the rate AFADoomer fixes this stuff, I question if he is still human and not just completely merged with his computer at this point.
