RELEASE: Wolfenstein 3D TC Version 3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
This is the best Wolf3D TC mod. That I even prefer it instead of vanilla.
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
The map converter doesn't open
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
Also, how to you make the game skip the game select menu (it's for a mod I'm making)
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
Does anyone know what the command is to "idclev" to specific levels?
Like what name are they under?
I tried "SOD01" and that doesn't work.
Idclev 30 takes me to the original doom 2 last level (I run this in doom 2)
Like what name are they under?
I tried "SOD01" and that doesn't work.
Idclev 30 takes me to the original doom 2 last level (I run this in doom 2)
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Re: RELEASE: Wolfenstein 3D TC Version 3.1
Is there any way to get the hi res weapon sprites from the port to work with Wolf3D Total Conversion for GZDoom? I've got the HD textures to work for the walls and such by drag and dropping the Wolf3D_HighRes.pk7 file from the older builds of TC onto the gzdoom.exe. I'm just trying to get higher quality sprites with this amazing port to work. Specifically, I would like the weapon sprites from jaguar port and some high res textures for enemies and levels. Also, I noticed the tick box for hires textures in the advanced menu, but couldn't enable it.
Second question is, is there any way to get enemies to have full rotation like in other ports. I like it when they actually roam around and don't always instantly notice me when I approach them. Thank you guys in advance!
Second question is, is there any way to get enemies to have full rotation like in other ports. I like it when they actually roam around and don't always instantly notice me when I approach them. Thank you guys in advance!
Last edited by BrainyCabde on Mon Aug 26, 2024 4:13 pm, edited 1 time in total.