RELEASE: Wolfenstein 3D TC Version 3.1

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AFADoomer
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Joined: Tue Jul 15, 2003 4:18 pm

Re: RELEASE: Wolfenstein 3D TC Version 3.0

Post by AFADoomer »

Thanks... This was an internal GZDoom fix that unfortunately isn't fully backward compatible with the hashing code I use. I will be pushing a 3.1 release soon to patch this and to resolve a few other issues.
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RubyEyeShabranigdu
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Graphics Processor: Intel (Modern GZDoom)
Location: Brazil

Re: RELEASE: Wolfenstein 3D TC Version 3.0

Post by RubyEyeShabranigdu »

AFADoomer wrote: Mon Sep 25, 2023 6:09 pm Thanks... This was an internal GZDoom fix that unfortunately isn't fully backward compatible with the hashing code I use. I will be pushing a 3.1 release soon to patch this and to resolve a few other issues.
Thank You for all your work! Sorry if my bug report was a little dry xD
Keep the good work!
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CacoKnight
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Re: RELEASE: Wolfenstein 3D TC Version 3.0

Post by CacoKnight »

Any news/ETA on the 3.1? Thank you.
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AFADoomer
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Re: RELEASE: Wolfenstein 3D TC Version 3.0

Post by AFADoomer »

Sorry for the delay, all!

Version 3.1 of the TC can be downloaded here.

Changes in this version:
  • Fix for MD5 hash function in newer GZDoom versions
  • Hide secret message by default
  • Make enemy gunshot sounds, door sounds, and pushwall sounds positional [Nash]
  • Fix multiplayer de-synchs [Nash]
  • Fix player movement rubber-banding in multiplayer [Nash]
  • Fix player viewbobbing [Nash]
  • Make frame timings better match original game [DenisBelmondo]
  • Fix enemy firing sound not playing if target not in line of sight [DenisBelmondo]
  • Fix menu sliders not being clickable with mouse
  • Clean up console background handling
Special thanks to Nash and DenisBelmondo for their code submissions that are included in this release!
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Nash
 
 
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by Nash »

Still remains me fav Wolf3D TC after all these years. :D I can't wait to fully coop the vanilla levels.
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Void Warrior
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Location: Russian Federation

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by Void Warrior »

We waited! Old bugs have been fixed and the game has become even more enjoyable!

I will be watching the further development of the Project!
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CacoKnight
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by CacoKnight »

Nice, thank you AFADoomer!

*The website still has 3.0 btw, may be a little confusing for people trying to find the latest.
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AFADoomer
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by AFADoomer »

CacoKnight wrote: Sun Nov 12, 2023 3:33 pm *The website still has 3.0 btw, may be a little confusing for people trying to find the latest.
Thanks! Updated the links, and finally got my GitHub changelog feed working there as well.
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Tormentor667
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by Tormentor667 »

I didn’t find info about it so I simply ask: Is this multiplayer compatible?
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AFADoomer
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Joined: Tue Jul 15, 2003 4:18 pm

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by AFADoomer »

Tormentor667 wrote: Tue Jan 09, 2024 4:02 pm I didn’t find info about it so I simply ask: Is this multiplayer compatible?
It *should* be, yes... But I only did minimal testing; Nash submitted some fixes for desynchs so I think it's in better shape now, but still may have issues.
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Tormentor667
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Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by Tormentor667 »

Thank you, I have a LAN party in a few weeks and I think I will try it with some friends :)
TheManWhoDwells
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Joined: Sat Jan 20, 2024 6:25 pm

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by TheManWhoDwells »

Hello, I love this mod and would like to make some more maps for it. In an earlier comment, you mentioned that custom maps could be used. How do you access custom maps from the menu in the game, or how would you run them with this TC otherwise? Thanks again for all of your effort, this really is great.
vikits
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Joined: Thu Jan 30, 2020 11:43 pm
Graphics Processor: Intel (Modern GZDoom)

Re: RELEASE: Wolfenstein 3D TC Version 3.1

Post by vikits »

I love wolf3d more than doom and this is a fantastic recreation given the limits. Thank you very much, is it possible to create custom maps for this via obsidian level generator?

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