RELEASE: Wolfenstein 3D TC Version 3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Wolfenstein 3D TC (Version 3.0) Beta Release!
That sounds really nice. I'll have to give it a spin. When I get to my project again I'd love to try adding graphics to it if it feels it's a complete experience and there's improvements. And for all I know the old mod could eventually fail completely like others have.
I've been greatly appreciative of your efforts over the years. Bridging Wolfenstein in a middle ground between the original and Wolfendoom was pretty exciting for me. Particularly back when I first joined this board and discovered this little gem. And various modders giving you helpful suggestions for things like pushwalls that were originally a struggle. The journey has been exciting and quite a community co-op.
I've been greatly appreciative of your efforts over the years. Bridging Wolfenstein in a middle ground between the original and Wolfendoom was pretty exciting for me. Particularly back when I first joined this board and discovered this little gem. And various modders giving you helpful suggestions for things like pushwalls that were originally a struggle. The journey has been exciting and quite a community co-op.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Thanks everyone for all of your feedback!
I've uploaded a second beta that fixes a few things and adds a few features that were in the original TC that were missing.
I've uploaded a second beta that fixes a few things and adds a few features that were in the original TC that were missing.
- Changed points handling to use an event handler, so any killed enemy (even custom or stock Doom) will give the player points
- Optional Jaguar-style fullscreen HUD, and cleaned up default Alt HUD
- Added items that can be placed by map authors, but have no effect on the original maps:
- Flame Thrower weapon and ammo
- Rocket Launcher weapon and ammo
- Wolf-themed Berserk Pack
- Knife pickup and Pistol pickup
- Breakable Stone Columns
- Explosive Oil Drum Variant - External map compatibility: If you load the mod as a PWAD on top of Doom or Doom 2, you can play the original Doom maps or any third-party maps, with the Doom enemies/weapons /etc. swapped out for Wolf3D enemies and items
- Fixed menu music not stopping when saving/loading
- Cleaned up menu code and items, and exported strings to Language lump
- Added old player sprites back in for completeness - I'd like another set, but need to find cleaner ones
Last edited by AFADoomer on Mon Oct 24, 2022 4:37 pm, edited 1 time in total.
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Re: Wolfenstein 3D TC (Version 3.0) Beta Release!
Thanks!D2 Mod Player wrote: ↑Mon Oct 17, 2022 1:08 am That sounds really nice. I'll have to give it a spin. When I get to my project again I'd love to try adding graphics to it if it feels it's a complete experience and there's improvements. And for all I know the old mod could eventually fail completely like others have.
I've been greatly appreciative of your efforts over the years. Bridging Wolfenstein in a middle ground between the original and Wolfendoom was pretty exciting for me. Particularly back when I first joined this board and discovered this little gem. And various modders giving you helpful suggestions for things like pushwalls that were originally a struggle. The journey has been exciting and quite a community co-op.
I don't think your mod will fail... At least not completely. The graphics, maps, and thing IDs that I used in this version are intentionally the same and follow the same naming/numbering conventions as the old version of the TC.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Hi!
Any plans to support "Wolfenstein 3D - 30th Anniversary Edition" (Episodes 7, 8 and 9)???
Any plans to support "Wolfenstein 3D - 30th Anniversary Edition" (Episodes 7, 8 and 9)???
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
LinkRubyEyeShabranigdu wrote: ↑Mon Oct 24, 2022 9:36 am Any plans to support "Wolfenstein 3D - 30th Anniversary Edition" (Episodes 7, 8 and 9)???
As it's not an official release, it seems out of scope for this project.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
I see! Thanks for the quick answer!Gez wrote: ↑Mon Oct 24, 2022 9:40 amLinkRubyEyeShabranigdu wrote: ↑Mon Oct 24, 2022 9:36 am Any plans to support "Wolfenstein 3D - 30th Anniversary Edition" (Episodes 7, 8 and 9)???
As it's not an official release, it seems out of scope for this project.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
I'm having some issues with the Spear mission packs. Selecting either one still takes you to the original SoD's levels, but with the weapons from the mission packs. And switching to the fullscreen hud and back causes those weapons to appear lower and more obscured by the status bar. EDIT: Turns out that's the case for all weapons. I thought I'd tried it with the id weapons without it happening, but it seems I was mistaken.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Drat. Definitely a typo there. I've updated the download with a version 2a of the beta with a fix.SiFi270 wrote: ↑Mon Oct 24, 2022 2:24 pm I'm having some issues with the Spear mission packs. Selecting either one still takes you to the original SoD's levels, but with the weapons from the mission packs. And switching to the fullscreen hud and back causes those weapons to appear lower and more obscured by the status bar. EDIT: Turns out that's the case for all weapons. I thought I'd tried it with the id weapons without it happening, but it seems I was mistaken.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Not at the current time.RubyEyeShabranigdu wrote: ↑Mon Oct 24, 2022 9:36 am Hi!
Any plans to support "Wolfenstein 3D - 30th Anniversary Edition" (Episodes 7, 8 and 9)???
I don't think the mod author particularly wants people ripping his sprites and sounds and reverse engineering his code in less than six months since mod release... Though it does have some nice details - gibbing and burning sprites for Nazis and dogs, impact sprites for syringes and flames, and flamethrower and rocket launcher sprites that I don't recall seeing before - plus some new decor and item objects that are nicely done.
The author also used an obfuscated palette to deter ripping graphics - though since the palette is rippable from the .exe, that's not really an obstacle if you know what you are doing.
Wolfenstein 3D - 30th Anniversary Edition tips:
Spoiler:
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Ohhhhh! Thanks for the tip! Now I fully understand "why not" at moment!AFADoomer wrote: ↑Mon Oct 24, 2022 7:04 pmNot at the current time.RubyEyeShabranigdu wrote: ↑Mon Oct 24, 2022 9:36 am Hi!
Any plans to support "Wolfenstein 3D - 30th Anniversary Edition" (Episodes 7, 8 and 9)???
I don't think the mod author particularly wants people ripping his sprites and sounds and reverse engineering his code in less than six months since mod release... Though it does have some nice details - gibbing and burning sprites for Nazis and dogs, impact sprites for syringes and flames, and flamethrower and rocket launcher sprites that I don't recall seeing before - plus some new decor and item objects that are nicely done.
The author also used an obfuscated palette to deter ripping graphics - though since the palette is rippable from the .exe, that's not really an obstacle if you know what you are doing.
Wolfenstein 3D - 30th Anniversary Edition tips:Spoiler:
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
I noticed in the latest beta that the contoller menu is not showing up. I can still map controls in the other menus, but adjusting what each axis does is currently not possible. The menu just shows up blank.
Edit: To clarify, it's the "configure controller" menu that is blank.
Edit: To clarify, it's the "configure controller" menu that is blank.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Do you mean the "Controller Options" menu? The one that starts with "Enable controller support"?TheBeardedJedi wrote: ↑Tue Oct 25, 2022 10:18 am I noticed in the latest beta that the contoller menu is not showing up. I can still map controls in the other menus, but adjusting what each axis does is currently not possible. The menu just shows up blank.
Edit: To clarify, it's the "configure controller" menu that is blank.
As a temporary workaround, enter 'g_defaultmenus 1' in the console to fall back to using the standard GZDoom menu drawing code.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
So yes, it's the screen that says "configure controller" at the top, after I select my specific controller attahced under the "controller options" menu. It's the menu that has controller sensitivity, axis configuration, etc directly on it. Using that suggestion you gave is a great workaround for now. Thanks so much.
Normally the options under that menu are completely invisible if I don't use the "g_defaultmenus 1" option.
Normally the options under that menu are completely invisible if I don't use the "g_defaultmenus 1" option.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
OK, thanks. I'll take a look - I have no controllers, so will have to figure out what's missing somehow.
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Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!
Now, just so I know for sure, but the pre-compiled release only has the shareware levels and you need to build it yourself using the full game and mission pack data to get all the levels, correct?