RELEASE: Wolfenstein 3D TC Version 3.1

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Gamerwarrior117
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Joined: Wed Jul 17, 2019 5:55 pm

Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

there are two new errors for the mod. cannot load it it in.

it gives me: Decorate scripts error.

something to do with startup line 79.

getnumlumps and count error of unkown scripts.
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skyrish10
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Re: Wolfenstein 3D TC (Version 3.0)

Post by skyrish10 »

Gamerwarrior117 wrote:there are two new errors for the mod. cannot load it it in.

it gives me: Decorate scripts error.

something to do with startup line 79.

getnumlumps and count error of unkown scripts.
viewtopic.php?f=48&t=32845
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AFADoomer
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Re: Wolfenstein 3D TC (Version 3.0)

Post by AFADoomer »

Graf renamed the GetNumLumps function in the base.zs Wads struct with no compatibility fallback.

This commit.

Fixed in the Wolf3D TC mod's repo.
Gamerwarrior117
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Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:Graf renamed the GetNumLumps function in the base.zs Wads struct with no compatibility fallback.

This commit.

Fixed in the Wolf3D TC mod's repo.
cool. i redownloaded it. are you going to add spear of destiny sometime in the future?
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AFADoomer
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Re: Wolfenstein 3D TC (Version 3.0)

Post by AFADoomer »

Spear of Destiny support is mostly in, just not available through the menus, and the finale (and I think the level 18 transition) isn't working... You can get to the maps by using the console to go to SOD01 for SoD, SD201, for the first mission pack, and SD301 for the second mission pack.
Gamerwarrior117
Posts: 116
Joined: Wed Jul 17, 2019 5:55 pm

Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:Spear of Destiny support is mostly in, just not available through the menus, and the finale (and I think the level 18 transition) isn't working... You can get to the maps by using the console to go to SOD01 for SoD, SD201, for the first mission pack, and SD301 for the second mission pack.
oh really. didn't realize you can do that. cool.

im not sure. i will replay the map level 10 again, cause my keyboard glitched out on me at the end of the level before you enter the final secret with bunch wafen ss blue guys. the door glitched out. i replay the level again just to be sure if it wasn't my keyboard doing it. cause it keep closing on and off constantly. could of been my keyboard since my keys have trouble typing.
Gamerwarrior117
Posts: 116
Joined: Wed Jul 17, 2019 5:55 pm

Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:Spear of Destiny support is mostly in, just not available through the menus, and the finale (and I think the level 18 transition) isn't working... You can get to the maps by using the console to go to SOD01 for SoD, SD201, for the first mission pack, and SD301 for the second mission pack.
yup it was my keybaord, lol. its working now, lol.
Gamerwarrior117
Posts: 116
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Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:Spear of Destiny support is mostly in, just not available through the menus, and the finale (and I think the level 18 transition) isn't working... You can get to the maps by using the console to go to SOD01 for SoD, SD201, for the first mission pack, and SD301 for the second mission pack.
what is the proper commands to load spear of destiny?

im assuming its: SD101?
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AFADoomer
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Re: Wolfenstein 3D TC (Version 3.0)

Post by AFADoomer »

'map sod01'
Gamerwarrior117
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Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:'map sod01'
oh i see. its the same as halo custom edition with maps cool.
Gamerwarrior117
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Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:'map sod01'
Do you think its possible for a Rise of the triad or monster bash remake on gzdoom?
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AFADoomer
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Re: Wolfenstein 3D TC (Version 3.0)

Post by AFADoomer »

Completely possible... Not something I'm wanting to do, in either case, but there's nothing that would keep them from being replicated. ROTT in particular would be relatively straightforward because all of the resources and maps are in a known format. Not sure about Monster Bash - I've never played it.
Gamerwarrior117
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Joined: Wed Jul 17, 2019 5:55 pm

Re: Wolfenstein 3D TC (Version 3.0)

Post by Gamerwarrior117 »

AFADoomer wrote:Completely possible... Not something I'm wanting to do, in either case, but there's nothing that would keep them from being replicated. ROTT in particular would be relatively straightforward because all of the resources and maps are in a known format. Not sure about Monster Bash - I've never played it.
here is monster bash.

https://archive.org/details/MonsterBash

its a good game if your into 3d platformers. its like castlevania art design. But. its different. its a cool game. only 3 episodes if you buy it from 3drealm website or apogee software old games site.

whenever you decide to do rise of the triad. i look forward too.
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Captain J
 
 
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Re: Wolfenstein 3D TC (Version 3.0)

Post by Captain J »

Hope i'm not asking too much here, but i would like to see even more of good ol' MS-DOS FPS games to be remade in doom engine. Such as Catacomb 3D, Blake Stone series, even Spear Resurrection and End of Destiny(yeah they're actually wolf3d fan game, but too good to be just fan stuff)!
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AFADoomer
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Re: Wolfenstein 3D TC (Version 3.0)

Post by AFADoomer »

I dumped the "demo" version of my old Blake Stone TC to my github. The first episode is playable, with a few issues. Considering that it was spun off of an old version of the Wolf3D TC, and is all DECORATE and ACS (I think most of the work was done about a decade ago), it's surprisingly not in bad shape.

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