just downloaded the highres pack and man was I In awe then a friend of mine pointed out that textures on-par/just under doom graphics being called High-res is kinda funny/sad. I scolded him immediately as I'm sure any of you would adding :"you wern't there at the beginning man..." etc...StarController wrote:I notice, in the high-res module , how many wall textures and objects are missing from the mac art. Has anyone attempted to draw new ones to fill in the gaps?
anyway back on-topic: the missing textures can cause a bit of a ho-ha secret wise. for example the gold swastika on red brick is missing meaning that on e1l9 (for example) the secrets are a lot less apparent as these textures are used to mark them...
If no one will be making these I may give it a go but I'd need somone to give me a list of all the missing ones first. LOL I wouldn't want to miss one! LOL
also I just knocked up this: for the latest version of my weapon pack (the one that supports nashgore and has my custom luger and rott stle mp40 etc... latest yet to be released ).
as you can see its a recolour of the free-doom chainer to match the oldskool wolf style! don't get to pallette raped in-game neither!
oh, and these: are the others I've done for those who aren't familiar.
I did the luger first. This needed a lot of work as, although the hands/arms are great, the jaguar version is simply an ugly modification of the DooM beretta as a luger. it looks more like a p38 to me! I re-worked parts of joeyTD's luger, powerslave's revolver and even some bits of the doom pistol and created a much better looking luger that closely resembled the original...
The machinegun just had to be the ROTT MP40 and with the addition of a left arm, totaly looked the part.
When I was looking at the AJ rocket launcher sprite and knew I disliked it but couldn't quite put my finger on why.
I have since realised that, like with the pistol, as its just a doom sprite re-hash it looks too doomish and as such lacks individuality, ruining the gaming experience.
now, obviously, there was no rocket launcher in the id original but, of course, the snes featured one: This, although quite simple, had a more unique look and certainly fitted in with the classic wolf weapons. the observant among you will see that mine is actually based off of the DooM chaingun sprite and features a muzzleflash from blood, recoloured to better match my previous wolf3d weapon sprites.
Although quite plain, I feel it retains the induvidual wolfenstinian look I desired, but is in keeping with the quality of the jaguar sprites. this is why I decided to use the free-doom chaingun over my previous doom64 chaingun as I use the 64cg in my doom mod and I craved some difference...