Works great, thanks a lot !Try using +map instead of -warp... The levels were renamed as E?L? instead of E?M? a while back... So 'zdoom.exe -warp 1 1' becomes 'zdoom.exe +map e1l1'.

Works great, thanks a lot !Try using +map instead of -warp... The levels were renamed as E?L? instead of E?M? a while back... So 'zdoom.exe -warp 1 1' becomes 'zdoom.exe +map e1l1'.
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#1 is fixed... I missed copying over one updated file after debugging.Nash wrote:EDIT: Some weird stuff:
1) Enabling map markers causes the game to print
everytime a map is started.Code: Select all
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2) The "Get Psyched" screen isn't widescreen compatible (I am seeing black edges in my 16:10 view)
3) Selecting "Return to game" from the menu produces an error: Attempting to open menu of unknown type "CloseMenu"
4) Look up/down should be disabled by default for true Wolf3D-like gameplay!
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set goobers 0
set cl_noinstantswitch 0
set g_nointro 0
set g_momentum 1
set g_maxpushwallmove 2
set g_fastfireballs 1
set g_mapmarkers 0
You should not have to do that. Are you running ZDoom 2.7.0? Or at least something newer that r4283?yoshi314 wrote:how do i reset wolf3d specific menu options to some default values? they are all "unknown" and impossible to change.
is there some console command to reset them to defaults?
edit: i added this to Wolf3D_SoD.cfg :
seems to work fine ( i think ) .Code: Select all
set goobers 0 set cl_noinstantswitch 0 set g_nointro 0 set g_momentum 1 set g_maxpushwallmove 2 set g_fastfireballs 1 set g_mapmarkers 0
wolf3d had a anniversary and they managed to transplant a full game includes with SOD into html5. just check it out. mine is always moving slowly but there's no flaws what i found.Ghostbreed wrote:Don't know if this has already been ask'n'answered but... is this legal? I mean, we get all six episodes of Wolf3D and SoD for free basically here. Or am I missing something?
Spoiler: anyway about gzdoom is not working, did you added pk7 files like this?;