Nice, I'm happy to hear it!Toberone wrote:Even without any sounds, the ssg has great rhythm to it. Makes me very happy in a very murderous way.

Here's a newer Beta.
-Machinegun has been added.
-Now every weapon fire deadly notes.
Have Fun!
Nice, I'm happy to hear it!Toberone wrote:Even without any sounds, the ssg has great rhythm to it. Makes me very happy in a very murderous way.
My goal is to cartoonize original doom enemies and some textures, like making Goofy-Barons or changing all pentacles with Mickey Mouse's head shape, and so on..Captain J wrote:heh, glad to see my pistol always works on your mod. that's delightful! BTW, talking about your mod, i just wonder if this mod's whole sprites and textures were changed into a real-classic cartoon chrarcters and designs from 1920, and with bloods of course, a cartoonized bloods.
Damn Photoshop trasparency... Noticed. I'll fix them ASAP.Captain J wrote: and here come's the glitches or awkward points that i saw;
-first is fist, when it's punched, the left fist has a colourful(but not so beautiful) pixels from back of the hand.
I just saw it... I think it's due to ready animation that doesn't always match with fire animation.. Don't know how to really fix this..Captain J wrote: -second is basic shotgun, when i started to fire, it suddenly disappear and appears faster and here goes the fire state. just try to use that gun and fire rapidly and watch closely if you don't know what i mean.
That's strange, the code, exept for the ready frames, it's a copy-paste from the wiki!Captain J wrote: -third is chainsaw, nothing is bad about damages, but it's kinda slow to attack than vanilla one. also it attacks multiful times in a single click, otherwise it's much slower than a vanilla chainsaw.
Of course... but I'm lazy, so as a start I've decide to go with 3-4 frames... more smoothieness will come later.Captain J wrote: also, haven't you thought about make weapon idle sprites smooth? 3~4 frames are not enough to discribe the classic black 'n white cartoons, hell. they used to be made a losta frames for one character.
SoloSpaghetti wrote:That's strange, the code, exept for the ready frames, it's a copy-paste from the wiki!
Code: Select all
this mod's code;
Fire:
SSAW AEBF 6 A_Saw
SSAW B 0 A_ReFire
Goto Ready
vanilla chainsaw's code;
Fire:
SAWG AB 4 A_Saw
SAWG B 0 A_ReFire
Goto Ready
It's my pizza-english that made me make the mistake... In Italia it's "Dislessia"..twinkieman93 wrote:dyslexia
Initially I was using a greyscale palette with only red, but then I added another gamma of red in the place of green in order to make things less monotonous and to make acid different from water... I'm happy the results is enjoyable!twinkieman93 wrote:I really like what you've done so far. It's kind of weird that things that aren't usually red(mostly textures, you can see it quite clearly in the first map of Doom) get a red tinge, but I like it actually. It adds a bit more... uhm... what's the word... I dunno, but it makes things more interesting than just grayscale for everything that isn't cacos, blood, or fire.
Nah. Didn't you look at the screenshots? He's redoing the weapons to make them more cartoon-y, and after that, he plans to do the monsters as well. In addition, a new soundtrack is planned. As for what exactly I mean by cartoon-y, I mean the old school Silly Symphonies from when moving crap on a screen was still pretty new, so everything was all happy and moving around(usually inanimate objects included), and because they still hadn't quite perfected the audio portion of things yet, most of the audio was just music, which everything moved to.LostSkull wrote:SoloSpaghetti, as far as the black/white/red palette go this mod is pretty much finished, yes? Becasue I currently use it along with the Smooth Doom mod.