
She looks fairly normal to me...
That's not much of a solution tho. In fact, I'd say that's more like a cheat than anything(and it's just a bad suggestion). I'm more interested in if it's possible to have it as a pick-up, more like how the space jump boots give you double jump + wall-jump.TehRealSalt wrote:I think there's a console command for changing what you start with; so if you want to start with absolutely nothing, you can.
It does, but it would have a very different plot to it compared to all the other Metroid games.Hetdegon wrote:I stand corrected. Still, needs sequel.
Spoiler: Discussion of Metroid Fusion's ending!
The morph ball is integral to Samus, and for the prime series she starts with it by default.Cryomundus wrote:That's not much of a solution tho. In fact, I'd say that's more like a cheat than anything(and it's just a bad suggestion). I'm more interested in if it's possible to have it as a pick-up, more like how the space jump boots give you double jump + wall-jump.TehRealSalt wrote:I think there's a console command for changing what you start with; so if you want to start with absolutely nothing, you can.
no she doesn't. unless you're referring to the very beginning of Prime, then yes, she does start out with it, but loses shortly after defeating the first boss. she does have it at the start of the second game, though, and i haven't played the third, but i'm sure she'd have it there too.Infirnex wrote:The morph ball is integral to Samus, and for the prime series she starts with it by default.
Actually, after the tutorial area, Samus loses the Morphball, and has to find it again. So that's a moot point. Also, in pretty much every other Metroid game, as in the 5 other games that exist, she never starts with the Morphball. To be honest, I wouldn't mind if the railgun was replaced with the Morphball as a pick-up, since there already is the long-beam, which is pretty much rail-gun's equivalent. No need to have 2 rail-guns.Infirnex wrote:The morph ball is integral to Samus, and for the prime series she starts with it by default.Cryomundus wrote:That's not much of a solution tho. In fact, I'd say that's more like a cheat than anything(and it's just a bad suggestion). I'm more interested in if it's possible to have it as a pick-up, more like how the space jump boots give you double jump + wall-jump.TehRealSalt wrote:I think there's a console command for changing what you start with; so if you want to start with absolutely nothing, you can.
The mod does encourage sequence breaking, and that includes the ball. Jumping is also breaking.
My only suggestion is self limitations. There is no item I can see he could replace to give you a morph ball.
Be glad he didn't introduce the spiderball. That would have loads of sequence breaking potential.
And?Ijon Tichy wrote:Morph Ball is always the very first thing you get in a Metroid game if you don't start with it. More recent games just start you off with it to cut out the bullshit.
The railgun isn't even in most maps. Those it is in, it's plasma+ tier, and is placed accordingly.
this might be bad
Re: Not. Vital. For. Progression.Sgt. Shivers wrote:Without the morph ball how would you place superbombs?
Spoiler: *
Possible, yes. I'm not terribly fond of the idea, though, sorry.Cryomundus wrote:Also, would it be possible to have the morph ball and bombs be pickups and not default equips? The morph ball kinda breaks maps pretty hard. As in almost every map.
This might be interesting, though. I don't believe physically throwing enemies would be workable, but using a modified loreshot to yank enemies over to you for potent missile-ing and/or latching on to the environment to swing around might be fun.Cryomundus wrote:One last thing, could the grapple beam be put it, but with the ability to grab and throw enemies?
If I went through with this (a BIG if), there wouldn't be emphasis on "hotness". It's first-person, so it's not like there would be a ton of camera angles swooping around her bum, like in the other games. I'd probably go with a bit more practical of a Zero Suit design, or the gym ensemble from Super/Fusion.Hetdegon wrote:Agh, not Zero Suit, Zero Suit Samus killed Metroid! (Do you wonder why there's no sequel to Fusion? Because Samus is not hot anymore, that's why, thus prequels and baby bottle ship happened. Hell, for all intents and purposes this mod is already more worthy than a game in the series nowadays...)
Speaking entirely theoretically? It'd probably be less "stealth" and more "agile trickery and fuckery". Open up the suit and step out, which operates autonomously as a stationary turret to tank/distract for you (taking a page from Retro Studio's ill-fated Metroid 1.5). Meleeing mooks from behind is an instant-kill, and even out in the open you'd have dashes, dodges, and while the plasma pistol would actually do damage, a fully-charged shot could stun.twinkieman93 wrote:All of those ideas seem cool, Term, but I'm not sure how applicable a stealth-based playstyle would be without maps specifically built with it in mind, and with enemies custom-coded to work for it...
Oh wow, there's some pretty clever ideas in here. It'd be really awesome to play as a Federation Trooper, too, not having them be useless or cannon fodder for once.Sgt. Shivers wrote:[snip!]
Spoiler: