Metroid: Dreadnought v1 - The Galaxy is Doomed

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Cryomundus
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Cryomundus »

Commenting out this two lines in decorate/beams/chromastorm.dec:

Code: Select all

const int BT_ATTACK     = 1;
const int BT_ALTATTACK  = 32;
seems to let it run fine. It partains to the Chromastorm weapon, but from what I've played, everything seems to work fine. (though I will forever be annoyed by the inability to pick up multiple E-Tanks in a level.)
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TerminusEst13
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TerminusEst13 »

Yes, the error is because BT_ATTACK and BT_ALTATTACK were eventually integrated as constants in ZDoom after this was released, so it's being defined twice. Commenting those two out means they won't be defined twice, good times all around.
Cryomundus wrote:(though I will forever be annoyed by the inability to pick up multiple E-Tanks in a level.)
Please input metroid_nolevellimiter 1 in the console (which it should be at by default, judging by the cvarinfo)
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Cryomundus
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Cryomundus »

TerminusEst13 wrote:Yes, the error is because BT_ATTACK and BT_ALTATTACK were eventually integrated as constants in ZDoom after this was released, so it's being defined twice. Commenting those two out means they won't be defined twice, good times all around.
Cryomundus wrote:(though I will forever be annoyed by the inability to pick up multiple E-Tanks in a level.)
Please input metroid_nolevellimiter 1 in the console (which it should be at by default, judging by the cvarinfo)
Huh, I must've set mine to 0 last time I played with this. Weird. Oh well, thanks! :oops:

Oh yeah, the download link to this is down, since **LINK_DISABLED** is dead.
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hammer oz
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by hammer oz »

Greetings I would like to try this wonderful piece of art but everytime i click on the download link for the pk3 i keep on getting a site cannot be reached error.
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Stuka
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Stuka »

**LINK_DISABLED** is down
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Cryomundus
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Cryomundus »

Decided to throw up a download in the thread over here: Mod Download Broken? Request Reuploads Here.
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4thcharacter
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by 4thcharacter »

I think most, if not all that were lost in **LINK_DISABLED** can be found in this link: http://allfearthesentinel.net/wads
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TerminusEst13
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TerminusEst13 »

I keep forgetting to replace the download link because I'm lazy + dumb.

Finally remembered to do it, and put up a fixed version without the BT_ATTACK / BT_ALTATTACK nonsense too.
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RockstarRaccoon
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by RockstarRaccoon »

So, I've been messing with the files and talking with Terminus: it looks like I'm going to be rebooting this project under the name "Metroid: Doom", where I hope to not only expand upon the features he's added, but put in stuff like new enemies and mechanics to make more Metroid-Prime style maps. If anyone's interested in getting in on that, hit me up: I need artists, coders, mappers, and anyone else who'd like to help.
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Valherran
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Valherran »

RockstarRaccoon wrote:So, I've been messing with the files and talking with Terminus: it looks like I'm going to be rebooting this project under the name "Metroid: Doom", where I hope to not only expand upon the features he's added, but put in stuff like new enemies and mechanics to make more Metroid-Prime style maps. If anyone's interested in getting in on that, hit me up: I need artists, coders, mappers, and anyone else who'd like to help.
Awesome! Thanks for taking up the mantle!
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TheBeardedJedi
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TheBeardedJedi »

RockstarRacoon, I have a small amount of coding experience (and am definitely no artist), but I would like to help in any way I can. My background is in teaching engineering concepts, so hopefully I can help. PM me if you are interested.

Oh, and Terminus, this is still my favorite mod, right up there with D4D. It's a shame that the mapper lost the Metroid-esque levels he was developing.
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Wivicer
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Wivicer »

Urg, I'd love to help out, but I don't have time...
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RockstarRaccoon
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by RockstarRaccoon »

TheBeardedJedi wrote:I have a small amount of coding experience (and am definitely no artist), but I would like to help in any way I can. My background is in teaching engineering concepts, so hopefully I can help. PM me if you are interested.
Wivicer wrote:Urg, I'd love to help out, but I don't have time...
There's quite a bit that I'd like to add, and even a single asset, code, or map-alteration can be a big help.

I'm going to put some sort of workload up when I make the thread...
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Wivicer
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Wivicer »

That'd be useful. I'll maybe try to do some stuff if I can.

Edit: There seem to be some discrepancies between the actual CVAR names and the names defined in MENUDEF. Thought I should bring that to your attention.
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Viscra Maelstrom
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Viscra Maelstrom »

if MIDI music is of interest, i have a couple Metroid tracks i could donate to the project, including a cover of the Metroid theme, Metroid prologue, Green Brinstar and a couple others.

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