
The first part of the map runs fine but when I enter the first transporter the engine seems to get stuck in a loop. It just plays the transporter tube animation ad infinitum...
I'm using GZDoom. I don't know if it's a compatibility issue with Daedalus and newer builds of GZDoom or with Metroid Dreadnought itself...
Is there any possibility at all that it could be tweaked so that they all play together nicely? It seems such a shame to two WAD's that are so perfectly matched in tone but won't play together...