Metroid: Dreadnought v1 - The Galaxy is Doomed
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
He mentioned in the second page it works with both.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
i'd think that most gameplay mods are made to work with every commercial Doom game there is, but most mods seems to be geared more towards Doom 2, because custom graphics and music tends to only replace stock Doom 2 music (which would also apply to Final Doom games), but not the first Doom.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
that's what i felt after research, of course it's able to run with both of 'em. but it seems only standard to doom 2, because of doom 2 music replacements, what you said.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Actually, I was asking about the maps .pk3 that is also available for download. Something of which I thought I made clear, but apparently not. Ah well.wildweasel wrote:Uh...I think he was asking, is it designed for Doom 1 or 2? And I think this is a valid question to bump the thread for.Captain J wrote:Of course it's designed for doom 1 and 2, not else. Anyway great late bump there. You were should send a pm to term about that.
EDIT: Princess Viscra Maelstrom has answered my question, I guess.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
just make sure to know i'm a korean, otherwise english is not my native language which i don't bearly understand. so i could make some misunderstandings just like what happened before, please note that.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
I figured English wasn't your first language. It's perfectly alright. Misunderstandings happen. No harm done.Captain J wrote:just make sure to know i'm a korean, otherwise english is not my native language which i don't bearly understand. so i could make some misunderstandings just like what happened before, please note that.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
so, it's probably a bad idea of me to bump this topic, but i wasn't expecting myself to get into the huge Metroid phase i'm currently in. i was just wondering a few things regarding some items in the game. what item is being replaced with the Space Jump Boots? i never seemed to find the thing no matter what. and how do you enable the Doom cannon, unless it was never featured in a public beta? and lastly, is this project going to see some more light soon, or is your attention mostly focused on Push and Demonsteele?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
1: It replaces the allmap.
2: If you're playing on Zandro, the command is metroid_doomcannon 1, if you're playing on GZDoom, the options are in...well, the Options, haha.
3: Probably not. The big push people almost unanimously told me this needed its own enemies and levels, neither of which I can do. I'm happy with how things came out as it is, and it's taught me a lot for my next releases.
2: If you're playing on Zandro, the command is metroid_doomcannon 1, if you're playing on GZDoom, the options are in...well, the Options, haha.
3: Probably not. The big push people almost unanimously told me this needed its own enemies and levels, neither of which I can do. I'm happy with how things came out as it is, and it's taught me a lot for my next releases.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
where in the options? none of the Dreadnought Options explicitly says to bring in the Doom Cannon. unless i have to tick the Zandronum weapons option for it?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Sorry, the option is "heroes live eternal".
It's intentionally worded vaguely since it's supposed to be a "secret".
It's intentionally worded vaguely since it's supposed to be a "secret".
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Since this was bumped, I have a question: what happened to beam stacking? That was going to be a thing, right?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
That was coded by ijon, who is unfortunately no longer a part of the Doom scene.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Say, Term, what's the status on the new stuff for Dreadnought v2?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
he just mentioned a few posts up that he's pretty much finished with the project as it is.Silentdarkness12 wrote:Say, Term, what's the status on the new stuff for Dreadnought v2?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
So, the thread's just gonna get locked, then? Fair enough.Viscra Maelstrom wrote:he just mentioned a few posts up that he's pretty much finished with the project as it is.Silentdarkness12 wrote:Say, Term, what's the status on the new stuff for Dreadnought v2?