Hocusdoom RELEASED (/idgames pending)

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ravage
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Re: Hocus Doom (new version 03-07-2016)

Post by ravage »

Still not dead.
Image

Image

Image

Image
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Captain J
 
 
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Re: Hocus Doom (new version 03-07-2016)

Post by Captain J »

And glad to see it's not dead, magically! Also that last pic looks interesting, it suddenly went cyberpunk!
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Zaratul
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Re: Hocus Doom (new version 03-07-2016)

Post by Zaratul »

Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)
Gez
 
 
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Re: Hocus Doom (new version 03-07-2016)

Post by Gez »

Sprite rotations! Cool!
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ravage
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Re: Hocus Doom (new version 03-07-2016)

Post by ravage »

Zaratul wrote:Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)
Yep, one of the secret levels is Electroman.
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wildweasel
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Re: Hocus Doom (new version 03-07-2016)

Post by wildweasel »

Boy, this sure is turning into "Underrated DOS Platformers TC", isn't it? =P
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Captain J
 
 
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Re: Hocus Doom (new version 03-07-2016)

Post by Captain J »

The more overlooked, the more revealing to enjoy or remind with!
Talon1024
 
 
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Re: Hocus Doom (new version 03-07-2016)

Post by Talon1024 »

Yeah.

It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.

On the other hand, have you seen this?
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Tormentor667
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Re: Hocus Doom (new version 03-07-2016)

Post by Tormentor667 »

This is amazing!
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ravage
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Re: Hocus Doom (new version 03-07-2016)

Post by ravage »

Talon1024 wrote:Yeah.

It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.

On the other hand, have you seen this?
I did not know about this! I've just fixed it for the next version. Hopefully it'll work for you.
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Ozymandias81
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Re: Hocus Doom (new version 03-07-2016)

Post by Ozymandias81 »

Oh mother of all Pixels... Fantastic!
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indyana8965
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Re: Hocus Doom (new version 03-07-2016)

Post by indyana8965 »

This is a turbo potion right in my nostalgia and I'm IN LOVE WITH IT!!! :D
I will be sure to keep tabs on this 24/7. ^_^
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ravage
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Re: Hocus Doom (new version 03-07-2016)

Post by ravage »

Hope everyone had a happy new year. Here's to the first update of 2017!

Current playable demo for 01-04-2017
https://dl.dropboxusercontent.com/u/186 ... 4-2017.pk3
Mp3 versions of music (updated)
https://dl.dropboxusercontent.com/u/186 ... us_mp3.pk3


changelog for - 01-04-2017
  • tweaked laser shots blasting through breakable boxes.
  • lowered the volume for spooks.mp3 It was far louder than all the other tracks. (Why did I wait so long to do this?)
  • finished map19
  • added particle controls to LeafBlower and fixed HocusMagicSmoke
  • changed the flame jet traps so they can have a delay before they shut off. Easier for making trap chains
  • changed Maxamount for MonsterMaxHealth from 0xFFFFFFFF to 1000 because it breaks in linux zdoom. Whoops!
  • finished map20
  • finished map21
  • started map22
JohnnyTheWolf
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Re: Hocus Doom (new version 03-07-2016)

Post by JohnnyTheWolf »

*Sigh* Another day, another awesome-looking Doom mod to play... :(

Kidding aside, will the final release come with a custom shortcut icon?
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ravage
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Re: Hocus Doom (new version 03-07-2016)

Post by ravage »

JohnnyTheWolf wrote:*Sigh* Another day, another awesome-looking Doom mod to play... :(

Kidding aside, will the final release come with a custom shortcut icon?
Of course!

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