For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else ? Put it in
the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read
the full rules for more details.
ravage
Posts: 293 Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them
Post
by ravage » Mon Dec 26, 2016 5:26 am
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Post
by Captain J » Mon Dec 26, 2016 6:31 am
And glad to see it's not dead, magically! Also that last pic looks interesting, it suddenly went cyberpunk!
Zaratul
Posts: 110 Joined: Sat Mar 21, 2009 11:19 am
Post
by Zaratul » Mon Dec 26, 2016 6:41 am
Grey robot skins are from Electro Body? Good choice,that was my childhood game.
Gez
Posts: 17937 Joined: Fri Jul 06, 2007 3:22 pm
Post
by Gez » Mon Dec 26, 2016 6:55 am
Sprite rotations! Cool!
ravage
Posts: 293 Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them
Post
by ravage » Mon Dec 26, 2016 11:35 pm
Zaratul wrote: Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)
Yep, one of the secret levels is Electroman.
wildweasel
Posts: 21706 Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Post
by wildweasel » Mon Dec 26, 2016 11:51 pm
Boy, this sure is turning into "Underrated DOS Platformers TC", isn't it? =P
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Post
by Captain J » Tue Dec 27, 2016 12:08 am
The more overlooked, the more revealing to enjoy or remind with!
Talon1024
Posts: 376 Joined: Mon Jun 27, 2016 7:26 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Post
by Talon1024 » Tue Dec 27, 2016 7:19 am
Yeah.
It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.
On the other hand, have you seen
this ?
Tormentor667
Posts: 13552 Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Post
by Tormentor667 » Tue Dec 27, 2016 4:01 pm
This is amazing!
ravage
Posts: 293 Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them
Post
by ravage » Wed Dec 28, 2016 5:01 am
Talon1024 wrote: Yeah.
It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.
On the other hand, have you seen
this ?
I did not know about this! I've just fixed it for the next version. Hopefully it'll work for you.
Ozymandias81
Posts: 2067 Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars
Post
by Ozymandias81 » Wed Dec 28, 2016 6:05 am
Oh mother of all Pixels... Fantastic!
indyana8965
Posts: 2 Joined: Wed Jan 04, 2017 6:34 am
Post
by indyana8965 » Wed Jan 04, 2017 6:56 am
This is a turbo potion right in my nostalgia and I'm IN LOVE WITH IT!!!
I will be sure to keep tabs on this 24/7. ^_^
ravage
Posts: 293 Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them
Post
by ravage » Wed Jan 04, 2017 8:58 pm
Hope everyone had a happy new year. Here's to the first update of 2017!
Current playable demo for 01-04-2017
https://dl.dropboxusercontent.com/u/186 ... 4-2017.pk3
Mp3 versions of music (updated)
https://dl.dropboxusercontent.com/u/186 ... us_mp3.pk3
changelog for - 01-04-2017
tweaked laser shots blasting through breakable boxes.
lowered the volume for spooks.mp3 It was far louder than all the other tracks. (Why did I wait so long to do this?)
finished map19
added particle controls to LeafBlower and fixed HocusMagicSmoke
changed the flame jet traps so they can have a delay before they shut off. Easier for making trap chains
changed Maxamount for MonsterMaxHealth from 0xFFFFFFFF to 1000 because it breaks in linux zdoom. Whoops!
finished map20
finished map21
started map22
JohnnyTheWolf
Posts: 1162 Joined: Mon Oct 05, 2015 8:37 am
Post
by JohnnyTheWolf » Wed Jan 04, 2017 9:16 pm
*Sigh* Another day, another awesome-looking Doom mod to play...
Kidding aside, will the final release come with a custom shortcut icon?
ravage
Posts: 293 Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them
Post
by ravage » Wed Jan 04, 2017 10:57 pm
JohnnyTheWolf wrote: *Sigh* Another day, another awesome-looking Doom mod to play... :(
Kidding aside, will the final release come with a custom shortcut icon?
Of course!