Hocusdoom RELEASED (/idgames pending)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hocus Doom
Still not dead.
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Re: Hocus Doom
YAHOO! again!
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Re: Hocus Doom
Yes, nice stuff, but I still think that the different types of palms (skybox & map object) clash in color and style
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Re: Hocus Doom
So apparently people do play this! RichterBelmont12 is doing a letsplay of it. So that's awesome!
https://youtu.be/qRPtYag9il8
https://youtu.be/qRPtYag9il8
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Re: Hocus Doom
I just discovered this - it's absolutely delightful! I've just completed the first level, and I love how you've translated the Hocus Pocus gameplay to 3D so faithfully, making the environment make sense from a first-person perspective.
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Re: Hocus Doom
Long overdue update! Sorry I haven't been updating as much as I should be. I'll try to remedy this.
Current playable demo for 03-07-2016
https://dl.dropboxusercontent.com/u/186 ... 7-2016.pk3
Mp3 versions of music
https://dl.dropboxusercontent.com/u/186 ... us_mp3.pk3
changelog for - 03-07-2016
Current playable demo for 03-07-2016
https://dl.dropboxusercontent.com/u/186 ... 7-2016.pk3
Mp3 versions of music
https://dl.dropboxusercontent.com/u/186 ... us_mp3.pk3
changelog for - 03-07-2016
- nerfed monster trap on map11. forgot to when I nerfed the rapid fire powerup.
- implemented some actual difficulty levels. Monsters on HARD don't have as much health, but will still do more damage, and will be more of them. EASY won't be quite as pushovery either. ULTRA will still fuck you. Sorry, not sorry.
- rapid powerup no longer uses powered shots, thus encouraging you to fire freely without wasting ammo
- updated music entries so intermission music resets on new level (it wouldn't reset if it had the same music as map)
- added map16
- started map17
- started map18
- started map19
- added collapsing bridge actors
- new sounds for lava terrain and fire-related actors
- added option to disable the intro help screen
- removed the vertical sprites from player shots as they weren't working properly.
- fixed some minor lighting issues in previously finished maps
- cleaned up some old textures
- added +NOGRAVITY to upwards fire jet
- completely remade map10 with new enemies
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Re: Hocus Doom
Oh my god, how many DOS shareware games with wizards in them can we pile into this already-huge project?
(Mystic Towers? Realms of Chaos? Um...)
(Mystic Towers? Realms of Chaos? Um...)
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Re: Hocus Doom
I want more of that
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Re: Hocus Doom
Hey Ravage, slightly off-topic but will we ever see your Heretic RPG mod? That one looked massive...
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Re: Hocus Doom
Yes, yes yes! So glad to see continuing work on this. Kudos for such a huge task - and keeping at it!
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Re: Hocus Doom
Ow, right in the nostalgia... That game was awesome.wildweasel wrote:Mystic Towers
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Re: Hocus Doom
What's impressing me the most is that ravage seems to work on this completely alone... sprite work, scripting, mapping... that's a lot
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Re: Hocus Doom
I keep getting asked about Cursed. Its currently on hiatus while I work on Hocusdoom. I don't have time for multiple projects these days.Nash wrote:Hey Ravage, slightly off-topic but will we ever see your Heretic RPG mod? That one looked massive...
That's mostly because I can't get any help. I could use help with sprites and texture work. :PTormentor667 wrote:What's impressing me the most is that ravage seems to work on this completely alone... sprite work, scripting, mapping... that's a lot :)
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Re: Hocus Doom
...or sometimes you don't want any help because you can decide everything on your own - which isn't a bad thing