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I just discovered this - it's absolutely delightful! I've just completed the first level, and I love how you've translated the Hocus Pocus gameplay to 3D so faithfully, making the environment make sense from a first-person perspective.
nerfed monster trap on map11. forgot to when I nerfed the rapid fire powerup.
implemented some actual difficulty levels. Monsters on HARD don't have as much health, but will still do more damage, and will be more of them. EASY won't be quite as pushovery either. ULTRA will still fuck you. Sorry, not sorry.
rapid powerup no longer uses powered shots, thus encouraging you to fire freely without wasting ammo
updated music entries so intermission music resets on new level (it wouldn't reset if it had the same music as map)
added map16
started map17
started map18
started map19
added collapsing bridge actors
new sounds for lava terrain and fire-related actors
added option to disable the intro help screen
removed the vertical sprites from player shots as they weren't working properly.
fixed some minor lighting issues in previously finished maps
Nash wrote:Hey Ravage, slightly off-topic but will we ever see your Heretic RPG mod? That one looked massive...
I keep getting asked about Cursed. Its currently on hiatus while I work on Hocusdoom. I don't have time for multiple projects these days.
Tormentor667 wrote:What's impressing me the most is that ravage seems to work on this completely alone... sprite work, scripting, mapping... that's a lot :)
That's mostly because I can't get any help. I could use help with sprites and texture work. :P