Hello people.
i'm trying to make a weapon that you need to load to fire, before i asked for a solution in the "How do i... thread", but didn't worked.
Specifically this weapon replaces the BFG in this TC project, but my wish is add a loading action. The weapon has a screen that shows a load bar, if it's full, the missile launches.
But if it isn't, the bar goes back to the original state (like this)
[>>>>>>>_____]
(fire button released)
[<<<<<<______]
here's a WAD with the weapon itself. http://www.4shared.com/file/o3tRB4Pbce/L...eapon.html
the weapon hasn't sound effects, because i want to validate this first, the graphics are different from the final version.
is there any good example or solution? please help
[SOLVED] Charging action weapon (DECORATE problem)
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- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
[SOLVED] Charging action weapon (DECORATE problem)
Last edited by Koto on Tue Sep 16, 2014 3:42 pm, edited 1 time in total.
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- Posts: 5043
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Re: Loading action weapon (DECORATE problem)
So what you want is a chargeable weapon... here's what I could come up with:
Note that there is neither a charging sound nor an animation -- that's for you to try and figure out.
Note that there is neither a charging sound nor an animation -- that's for you to try and figure out.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Loading action weapon (DECORATE problem)
I solved it, digging in the multi projectile weapon's DECORATE in Weapons resource wad. Here´s the result.
http://www.4shared.com/file/hUtmMlbUba/ ... eapon.html
http://www.4shared.com/file/hUtmMlbUba/ ... eapon.html