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Moderator: GZDoom Developers

leo1302g
Posts: 6
Joined: Mon Jan 11, 2021 3:57 am

Re: [beta V0.2] HELLSLUG: a Metal Slug Doom mod

Post by leo1302g »

hello, can you make a monster pack with only the hellslug monsters please (without hellslug weapons) ?
thanks !
GruigiGamez
Posts: 10
Joined: Mon Oct 12, 2020 6:08 pm

Re: [Release 1.3] Unloved (GZdoom mapset)

Post by GruigiGamez »

How do I get the red skull key?
OlegGontar
Posts: 25
Joined: Sun Oct 14, 2018 1:37 am

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by OlegGontar »

I hope there will be a new version of Super Shuffle soon!
rytgames
Posts: 2
Joined: Wed Mar 10, 2021 8:16 pm

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by rytgames »

is this project still alive?
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Colerx
Posts: 165
Joined: Thu Feb 11, 2021 6:16 am

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by Colerx »

Look very good!
_Cybermind_
Posts: 3
Joined: Sat Apr 28, 2018 4:32 pm

Re: Project Re-Blood

Post by _Cybermind_ »

Is this still going?
I'm waiting patiently for updates.
doomguy214
Posts: 192
Joined: Tue Feb 17, 2015 11:33 pm

Mod is dead or alive

Post by doomguy214 »

Mod is dead or alive
User avatar
adski_drochila
Posts: 17
Joined: Wed May 06, 2020 2:50 pm
Location: Russian Federation, Azov town

Re: josh771's AI Director

Post by adski_drochila »

Good day. How does this mod work with early versions of GZDoom? I mean 2.1.1 and the DRLA monsters mod
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BradmanX
Posts: 136
Joined: Fri Nov 23, 2012 2:45 pm

Re: josh771's AI Director

Post by BradmanX »

adski_drochila wrote:Good day. How does this mod work with early versions of GZDoom? I mean 2.1.1 and the DRLA monsters mod
It won't work in 2.1.1, it's ZScript based, you're gonna need to use LZDoom or a much more current GZDoom version. Should work fine with DRLA's monsters though.
rytgames
Posts: 2
Joined: Wed Mar 10, 2021 8:16 pm

Re: Legion of Bones [1.05]

Post by rytgames »

is the mod dead?
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A_gunFlash
Posts: 9
Joined: Mon Oct 05, 2020 1:04 pm
Location: Heresy grows from idleness.

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Post by A_gunFlash »

Where link on this mod?????
User avatar
Bigbad75
Posts: 22
Joined: Thu Feb 14, 2019 3:49 am
Graphics Processor: nVidia with Vulkan support
Location: The Sea of Thieves

Re: (WIP) Super Mario Vastidity - (TC)

Post by Bigbad75 »

If this mod causes nintendo to shut down the whole doom community I would laugh so hard
User avatar
Siorus
Posts: 8
Joined: Mon Jun 15, 2020 2:07 am
Graphics Processor: nVidia with Vulkan support
Location: North Spain

Re: SVNHRNS/SVNEYES

Post by Siorus »

Any news on this gorgeous project? Hang in there!
SLON
Posts: 134
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [ECWolf] Wolfenstein Missions new beta 12/24/19

Post by SLON »

Download Error...
fcas3t
Posts: 43
Joined: Sun Nov 29, 2020 6:46 pm

Re: Clone Enemies

Post by fcas3t »

Since it's more enemies you want, I highly recommend trying my Dynamic Enemy Reinforcements (DER) mod. Be sure to read the first two posts of that thread before trying it. It's intense!

And if you want the most possible enemies you can handle, try using CE + DER. They work just fine together, and you can easily spawn as many enemies as you can handle, or until your computer melts :twisted:

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