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Moderator: GZDoom Developers

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Joined: Tue Jan 13, 2004 1:31 pm
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Re: Option to show unexplored secret lindefs only w/ am_chea

Post by Rachael »

Logan MTM wrote:Really pisses me off
That's their problem. Don't make it your's.
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Joined: Fri Jul 10, 2020 11:33 pm

Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by heckerz »

nice mod dude!
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Posts: 68
Joined: Sun Oct 06, 2019 8:47 am
Graphics Processor: nVidia with Vulkan support

Re: [Release] The Trailblazer - 1.5c

Post by Blackgrowl »

PillowBlaster wrote:To be exact, not Trailblazer but KeksDose, who made even better version of the tilt script a while back that I implemented in it now to fix this issue, so!... Go praise him, Mima and the Moon instead, please~
But when is the next release? Will it blend? That is the question.
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Joined: Sat Jan 16, 2021 10:21 am

Re: The Guncaster - 3.777a

Post by dragomir »

I cant download the files.It says the webpage is blocked.I downloaded other modes from this forum,didn't have any problems.
Posts: 47
Joined: Sat Jan 16, 2021 10:21 am

Re: Looking for a companion mod?

Post by dragomir »

Can you provide alternate download link for Doomgals.His links are dead.I cant download the file.
Posts: 45
Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: C.U.M.

Post by shaodoomkahn »

you got C.U.M. in my doom wad - tf2 spy
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Location: Tatarstan

Re: where can i get bots.cfg

Post by camper »

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Re: [Project] "Knee-Deep in ZDoom"

Post by celulamp »

PatCatz2004 wrote:wait uh, how can I select the levels when Im in the intermission
I used the arrow keys after I beat a level and it worked for me

is anyone gonna ever make a monster pack for the monsters in this? I really like the metal imps
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Joined: Fri Feb 10, 2017 2:17 pm
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Graphics Processor: nVidia (Modern GZDoom)

Re: Bourgeois DM (featuring Single Player support!) RC4 Down

Post by AlphaSoraKun »

Looks nice!
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Joined: Tue Mar 13, 2018 8:04 pm

Re: Hexen HD 2020 (Coming Soon)

Post by Razumen »

Looks amazing, can't wait to try it!
Posts: 68
Joined: Fri Jan 12, 2018 11:11 am

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Post by Nightgaunt »

Any new stuff to show us, Exeor?

Re: How possible to run GzDoom mods on "low performance" mod

Post by Guest »

As it turns out I was running shrine 2 on delta touch using gzdoom, but using software mode for that extra 5-10 frames. I find that if you type in notarget into the console, your mod tends to drop frames a lot less. They still drop every now and then if you perform certain actions. I know that it's not necessarily fun to some people to have to cheat the system in order to play, and trust me I'd prefer if I could experience shrine 2 with notarget off, but if you can't get good performance then try this.

Note: notarget only works if you haven't been detected by an "actor" yet. If a monster has already seen you, they will still attack you regardless.
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Joined: Mon Feb 27, 2017 10:17 am

Re: Snarkel's Meta Monster Masher V1.3-5-2

Post by whatup876 »

Is development of this mod still somewhat active?
I wonder if you ever thought of taking inspiration from Eternal and the maybe-releasing Mighty Doom.
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Joined: Sat Feb 13, 2021 9:44 am

Re: [PSX TC/D64 Retribution] Visual effects for console TCs

Post by Delfons »

Download link is dead. Does this mod still work with the newest retribution version?
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Re: Inexpensive Doom - FreeDoom monsters (updated Nov 22 201

Post by Tetzlaff »

This is a fascinating mod, like Doom from a parallel Doomension leaking into the normal Doom reality.

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