Doom Debug Menu
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 771
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Re: Doom Debug Menu
This is actually pretty cool. now I wonder if it would be possible to add a menu that could allow you to adjust all enemy's health and damage to what you want.
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Re: Doom Debug Menu
Yeah it should be possible except I don't know how to add something that would allow me to adjust enemy's health. Plus adding something like this would probably be a pain in the ass because it's more unnecessary work that probably doesn't need to be done since I'm already satisfied with how this debug menu has turned out.AlwaysDoomed wrote:This is actually pretty cool. now I wonder if it would be possible to add a menu that could allow you to adjust all enemy's health and damage to what you want.
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Re: Doom Debug Menu
This is pretty cool! One nitpick I have, would it be possible to add a "Reset" button? It's a little annoying to load up a new game and see your settings are all over the board from last time you played 

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Re: Doom Debug Menu
I agree, a reset button would be nice.PhAyzoN wrote:This is pretty cool! One nitpick I have, would it be possible to add a "Reset" button? It's a little annoying to load up a new game and see your settings are all over the board from last time you played
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Re: Doom Debug Menu
A reset button is another one of those ideas I haven't thought of yet. Sure I can add an extra control you can bind with any key and when you press it, it resets the entire menu to when it initially was before. I'll wait awhile before I decide to update the wad with that idea in mind to see if anybody else has any more possible ideas I could add on to this wad. I most likely won't use the idea of being able to adjust enemy health since to me that's more extra work that doesn't need to be done, plus I don't know how to implement such a feature like this. Canofbacon did think of an everything random idea, but that's going to be a problem if you load this wad and play Ultimate Doom or wads that need it because, you could be facing invisible actors since I'm not allowed to add any IWAD content from Doom 2.