Doom Debug Menu

Projects that alter game functions but do not include new maps belong here.
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Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom Debug Menu

Post by Unholypimpin »

This is actually pretty cool. now I wonder if it would be possible to add a menu that could allow you to adjust all enemy's health and damage to what you want.
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Doomguy 2000
Posts: 178
Joined: Tue Oct 12, 2010 3:30 pm
Location: Undisclosed Location, United States

Re: Doom Debug Menu

Post by Doomguy 2000 »

AlwaysDoomed wrote:This is actually pretty cool. now I wonder if it would be possible to add a menu that could allow you to adjust all enemy's health and damage to what you want.
Yeah it should be possible except I don't know how to add something that would allow me to adjust enemy's health. Plus adding something like this would probably be a pain in the ass because it's more unnecessary work that probably doesn't need to be done since I'm already satisfied with how this debug menu has turned out.
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Re: Doom Debug Menu

Post by PhAyzoN »

This is pretty cool! One nitpick I have, would it be possible to add a "Reset" button? It's a little annoying to load up a new game and see your settings are all over the board from last time you played :P
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Canofbacon
Posts: 68
Joined: Wed Sep 11, 2013 6:53 pm
Location: TN

Re: Doom Debug Menu

Post by Canofbacon »

PhAyzoN wrote:This is pretty cool! One nitpick I have, would it be possible to add a "Reset" button? It's a little annoying to load up a new game and see your settings are all over the board from last time you played :P
I agree, a reset button would be nice.
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Doomguy 2000
Posts: 178
Joined: Tue Oct 12, 2010 3:30 pm
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Re: Doom Debug Menu

Post by Doomguy 2000 »

A reset button is another one of those ideas I haven't thought of yet. Sure I can add an extra control you can bind with any key and when you press it, it resets the entire menu to when it initially was before. I'll wait awhile before I decide to update the wad with that idea in mind to see if anybody else has any more possible ideas I could add on to this wad. I most likely won't use the idea of being able to adjust enemy health since to me that's more extra work that doesn't need to be done, plus I don't know how to implement such a feature like this. Canofbacon did think of an everything random idea, but that's going to be a problem if you load this wad and play Ultimate Doom or wads that need it because, you could be facing invisible actors since I'm not allowed to add any IWAD content from Doom 2.

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