
The pillar is a 128x128 image, scaled by 0.5 (SCALE=0.5) which SHOULD make it 64x64 in-game. Yet, you can see over the top of it. Clearly.
You can also see the issue, though less visible, with the lamp.

I have no idea, but you can use ZDBSP, ZDoom's internal node builder for the time being. For now it's also the only node builder with UDMF support.CeeJay wrote:Ok, thanks to Graf's wonderful WadExt utility I've been able to seperate all the maps into their own individual WADs.
Now, I get an error saying that GL-nodes are missing. Isn't 3DGE supposed to do these automatically.

Unintentionally double post (please merge), I too ran into this problem when trying to work in the PK3 format which is what I see youre trying to get the hang of. You're the only person I know who's trying to get that thing down as I gave up a long time ago. Give GLBSP a try and let me know of your success. If you use Discord, give me a holla.CeeJay wrote:Yes, but we're talking 3DGE's GL nodes, not the normal nodes (or whatevery they're called). Those should already be present and acounted for.
The maps work fine when stored inside a single WAD file. 3DGE automatically generates the GL-nodes. But not when they are stored as individual WADs inside an archive.
I've nearly given up quite a few times myself believe me, the format still needs a lot of improvement. What prompted it was the fact that the majority of my mods are now broken, what with the problem with RTS as mentioned earlier. It's not the first time I've had to update my back catalog to function under newer versions of 3DGE. I've almost got Wolfenstein 3DGE working under the archive format, only took me about a week. All that is left is the GL-nodes for the maps.RUNSABER wrote:Unintentionally double post (please merge), I too ran into this problem when trying to work in the PK3 format which is what I see youre trying to get the hang of. You're the only person I know who's trying to get that thing down as I gave up a long time ago. Give GLBSP a try and let me know of your success. If you use Discord, give me a holla.
Nope, still getting the "Internal error: missing GL-Nodes." message. Alternatively I could generate GWA files for the maps, but where do I put them inside the archive?RUNSABER wrote:Did GLBSP work for you?
Well, for the most part it apears to work fine. Except for the berserk code, so just avoid picking it up I guess.VGA wrote:CeeJay, does Doom4Ever work in the newest 3DGE? I want to do a playthrough of NRFTL with it!