[WIP] DoomCraft - Minecraft in ZDoom!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] MCDoom - Minecraft in ZDoom!
https://dl.dropboxusercontent.com/u/473 ... stcube.zip
It's 64 x 64 x 64 Doom map units though but you should be able to scale it down in DECORATE or MODELDEF easily.
I realize the UV layout isn't very economical, maybe later when I have time I'll redo the unwrapping on a 256 x 128 texture atlas. I just pulled this test cube out from my game really quick.
It's 64 x 64 x 64 Doom map units though but you should be able to scale it down in DECORATE or MODELDEF easily.
I realize the UV layout isn't very economical, maybe later when I have time I'll redo the unwrapping on a 256 x 128 texture atlas. I just pulled this test cube out from my game really quick.
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Re: [WIP] MCDoom - Minecraft in ZDoom!
Whoa! Thanks a bunch Nash! I owe ya!
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Re: [WIP] MCDoom - Minecraft in ZDoom!
three of peoples including me voted to yes, i guess we really hated to misunderstanding it's name into 'Mc'donald's.
oh hey, minecraft in zdoom(miz, in short.) would be works too, though.
oh hey, minecraft in zdoom(miz, in short.) would be works too, though.
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Re: [WIP] MCDoom - Minecraft in ZDoom!
I guess it's decided then, name change time!
I'll edit the poll with some random ideas, plus some from earlier in the thread, but it'd be great if I could get some more name suggestions! I'm terrible with this sort of thing
EDIT: In other news...
I FIXED THE BUILDING BUG!
I'm so happy right now...
@Nash
When you fix up the UV maps, if you'd be willing to supply me with them, would it be possible to make the textures square? Because in that texture, the textures for each side of the model are 78x77, rather than 78x78 or 77x77
I'll edit the poll with some random ideas, plus some from earlier in the thread, but it'd be great if I could get some more name suggestions! I'm terrible with this sort of thing
EDIT: In other news...
I FIXED THE BUILDING BUG!
I'm so happy right now...
@Nash
When you fix up the UV maps, if you'd be willing to supply me with them, would it be possible to make the textures square? Because in that texture, the textures for each side of the model are 78x77, rather than 78x78 or 77x77
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Re: [WIP] MCDoom - Minecraft in ZDoom!
Where to get updated version?
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Re: [WIP] MCDoom - Minecraft in ZDoom!
I was thinking of unwrapping it such so you only need to provide 3 graphics: top, bottom and sides (the side surfaces will repeat). Would that be alright?
(and yes I'll make the size a clean power of 2, too)
I voted ZDoomcraft.
(and yes I'll make the size a clean power of 2, too)
I voted ZDoomcraft.
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Re: [WIP] MCDoom - Minecraft in ZDoom!
I will make some cubes, they will be in https://www.mediafire.com/?i2jtp8p87pp3pf5
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Re: [WIP] MCDoom - Minecraft in ZDoom!
Doomcraft rolls right off the tongue. (no sarcasm there)
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Re: [WIP] MCDoom - Minecraft in ZDoom!
DoomCraft it is then!
I'll probably add a download to some stuff to do it in the main post.
I'm gonna update the thread in a sec with a downloadLisac_the_fox wrote:Where to get updated version?
Yep, that'd be great!Nash wrote:I was thinking of unwrapping it such so you only need to provide 3 graphics: top, bottom and sides (the side surfaces will repeat). Would that be alright?
At the moment, it's probably best to convert models to voxels, rather than make them from scratch. (Unless that's already what you did)Lisac_the_fox wrote:I will make some cubes, they will be in https://www.mediafire.com/?i2jtp8p87pp3pf5
I'll probably add a download to some stuff to do it in the main post.
Last edited by The Zombie Killer on Thu Mar 20, 2014 11:22 pm, edited 1 time in total.
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Re: [WIP] MCDoom - Minecraft in ZDoom!
I'm having a dilema right now. 16 x 3 = 48 which isn't a power of 2... the closest match I can come up with is a texture size of 32 x 32, which means there will always be wasted space (the black tile):
You do not have the required permissions to view the files attached to this post.
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Re: [WIP] DoomCraft - Minecraft in ZDoom!
I'm not really worried about the texture itself being a power of 2, I just want the parts of the texture which are shown on each part of the model to be a power of 2.
Either solution would be fine though, your choice.
Either solution would be fine though, your choice.
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Re: [WIP] DoomCraft - Minecraft in ZDoom!
Okay here it is. Mapped to pixel precision. :D The cube is also already sized to 16 Doom map units so you don't have to fiddle with the scale anymore. Be sure the AngleOffset property in the MODELDEF is left intact so that the model will face the proper direction in relation to the Doom map thing angle.
https://dl.dropboxusercontent.com/u/473 ... c-cube.zip
(BTW in case you didn't know, you can provide "high res retextures" by just making the PNG texture larger, the game will scale it to the cube automatically. But the vanilla size is 32 x 32; 16 x 16 pixels per surface)
https://dl.dropboxusercontent.com/u/473 ... c-cube.zip
(BTW in case you didn't know, you can provide "high res retextures" by just making the PNG texture larger, the game will scale it to the cube automatically. But the vanilla size is 32 x 32; 16 x 16 pixels per surface)
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Re: [WIP] DoomCraft - Minecraft in ZDoom!
Thanks a bunch Nash!
And yes, I know that you can make it hires
And yes, I know that you can make it hires
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Re: [WIP] DoomCraft - Minecraft in ZDoom!
I forgot one important thing: Doom's weird aspect ratio scaling. Please download fixed version:
https://dl.dropboxusercontent.com/u/473 ... -fixed.zip
https://dl.dropboxusercontent.com/u/473 ... -fixed.zip
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Re: [WIP] DoomCraft - Minecraft in ZDoom!
I already added "Scale 1 1 1.2" if that's what you're talking about