[UPDATED 5/1] Modes of Destruction 0.4.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [UPDATED 3/14] Modes of Destruction
Updated the alpha with fixed assault rifle zoom animations, a fix to mode switching alerting monsters, and more.
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: [UPDATED 3/14] Modes of Destruction
Will the score system sometime grant us something? Like currency for a shop or something neat?
-
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [UPDATED 3/14] Modes of Destruction
The score is just for bragging rights but it would be awesome to have a high score screen.
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: [UPDATED 3/14] Modes of Destruction
I agree. Like in Wolf3D
-
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Re: [UPDATED 3/14] Modes of Destruction
Not bad. I'm loving it so far. I'm probably gonna change the machine pistol firing sound to something that sounds like Robocop's pistol (it totally reminds me of it lol). Are you going to eventually give the fists, chainsaw and BFG secondary functions? Also, will you be making a custom Fullscreen HUD?
-
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [UPDATED 3/14] Modes of Destruction
The BFG might get a secondary mode, the fists will not, and the chainsaw will be replaced with a new weapon that will have a secondary mode.
-
- Posts: 971
- Joined: Tue Jul 15, 2003 5:43 pm
Re: [UPDATED 3/14] Modes of Destruction
I did some lightning gun effects that you may like for your plasma altfire.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [UPDATED 3/14] Modes of Destruction
i'm sorry if i'm late, i'm going to try it and reply it about some glitches and dislikes that needs to be fixed.
Spoiler: EDIT: alright, i just played it for a minutes. and i think i got some glitches little bit, also dislikes;anyway, that's all for now. i'll waiting for great 'n successful upcoming updates from yours!
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [UPDATED 3/14] Modes of Destruction
A wild MUTATOR appeared!
http://www.sendspace.com/file/rb7924
This mutator replaces the rifle zombies with minigun zombies. They're balanced to do similar DPS to the Doom II chaingunner so they're not as OP as you'd think. Their low damage per shot means that even with blue armor they'll do more damage to your health than your armor though. Alternate death sprites by David G., head gib by Kinsie.
http://www.sendspace.com/file/rb7924
This mutator replaces the rifle zombies with minigun zombies. They're balanced to do similar DPS to the Doom II chaingunner so they're not as OP as you'd think. Their low damage per shot means that even with blue armor they'll do more damage to your health than your armor though. Alternate death sprites by David G., head gib by Kinsie.
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: [MUTATOR ADDED 3/21] Modes of Destruction
He-hey, sounds awesome. Gonna try it out ASAP.
Works really good. But instead of using the lesser weapon zombie sounds from Doom 3, use the beta version sounds of the Doom 3 chaingunner instead.
Works really good. But instead of using the lesser weapon zombie sounds from Doom 3, use the beta version sounds of the Doom 3 chaingunner instead.
-
- Global Moderator
- Posts: 2730
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11/Manjaro
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [MUTATOR ADDED 3/21] Modes of Destruction
Ryan and I have been playing this since yesterday with 2002 ADO and now Reverie - I have to admit, I love what you have going on here, Woolie. Keep up the great work!
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [MUTATOR ADDED 3/21] Modes of Destruction
I have never been a big fan of weapon mods but this one is really awesome!
-
- Posts: 2088
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: [MUTATOR ADDED 3/21] Modes of Destruction
Good to see you're still making weapon mods. I like this one, keep it up! The lightning effect is especially cool.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [MUTATOR ADDED 3/21] Modes of Destruction
if only woolie back on modding track, after compliments on this old thread, i suddenly miss him.
-
- Global Moderator
- Posts: 2730
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11/Manjaro
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [MUTATOR ADDED 3/21] Modes of Destruction
He hasn't been on since June 3rd. Most likely busy with real life problems. I didn't know he had to go away for a while?Captain J wrote:if only woolie back on modding track, after compliments on this old thread, i suddenly miss him.