IMX wrote:Spoiler: Offtopic, and speaking of removed monsters
Spoiler:
IMX wrote:Spoiler: Offtopic, and speaking of removed monsters
Spoiler:
These monsters are not for the player to fight, this will be AI vs AI, which is why cheapness is allowed. And I agree that quality monsters should be based on the player. I'm not trying to make a legitimately hard but fair monster fight. But I want to see monster vs monster.NeuralStunner wrote:Ghastly_dragon wrote:In summary, I don't see such a contest amounting to much. If you want a monster contest of some kind, aim for a goal of quality. Making a legitimately hard but fair monster takes a lot of skill. Allowing straight-up "cheap" into the roster sabotages the whole thing.IMX wrote:publicly available
I love everything about this post! I would be more than happy to do the videos and upload them! Thank you!Arch wrote:I love infights so I really liked this idea, although I think it will not work with the current rules only. I think you need to directly forbid lots of actor flags and make the monster flag combo obligatory. The unlimited health and damage concept is something too cheap IMO, I would suggest a point system, for example you have 2000 points to distribute at your health, speed, damage, and etc. The seven round rule only makes sense if there are 7 different arena layouts, otherwise the fight results would probably be the same at every round. You could even add some traps at some environments.
How about people send you the monsters, you set the fights up and upload the videos? It would be easier for participants.
Suggested forbidden flags:
+GHOST +DORMANT +THRUACTORS +THRUSPECIES +NOTARGET +NEVERTARGET +NODAMAGE +INVULNERABLE +STEALTH +INVISIBLE +FORCEPAIN +NONSHOOTABLE +NOCLIP +NOINTERACTION +NOSECTOR
Yup 2000 was just an example, it could be much more than that. If this idea goes really well and you get lots of monster submissions, you could even add point classes that would fight only between themselves like weights in boxing.MALON wrote: Just a few points:
- 2000 points to distribute between health, damage etc is a bit low, I think. Around 5x that amount might give more leeway. The vanilla cyberdemon by itself has 4000hp.
- The round thing I believe is necessary. I've spent HOURS doing infights on my own, and fights are not always consistent. Maybe best of 5.
- Environmental traps add luck into the mix. I'd rather see raw programming grit.
I suppose, but I think monster mobility should be up to the programmer. I'm open to whatever idea the community would prefer...traps or no traps. I prefer no traps, you prefer traps. Tie vote right now, I'll make a final decision if others chime in.I understand that you don't want direct external influence like traps, but things like columns and height variation could add monster mobility into account.
The very first line of the official post says "This thread is for discussion of .... and monster submissions". But that's a good idea, I can try and make an unbeatable monster to kick it off! Doing that now!Arch wrote:I'm replying here, I suppose the official thread is for monster submissions. Since you didn't include the monster flag combo in the rules, I think you should make clear that at least the +SHOOTABLE flag is obligatory.
Maybe its a good idea if you make a monster yourself and defy users to beat it, its easier for people to participate if you give them an example.
Yes, I was just trying to help you to have clear rules instead of implied rules. By that logic, you can take out half of the forbidden flags, because they are also already implied.MALON wrote:Also, doesn't the rule of "Your monster must take damage from all types" imply +MONSTER and +SHOOTABLE ?
From the official thread:Arch wrote:Yes, I was just trying to help you to have clear rules instead of implied rules. By that logic, you can take out half of the forbidden flags, because they are also already implied.MALON wrote:Also, doesn't the rule of "Your monster must take damage from all types" imply +MONSTER and +SHOOTABLE ?
I love monster infighting, but the way this is being executed lacks many rules to provide entertaining fights. It turned out to be more like programming fights then monster fights. It allows me to make a 1 pixel black dot that shoots invisible projeticles, and that will be very boring to watch.
But yes, you are correct, my idea is a programmer's challenge, to push the very limits of the zdoom engine.What if I want to watch watch quality, non-broken monsters fight instead?
After discussing with the community, it became clear that there existed a good many people who also desired quality fights. It also became clear that high quality fights would take a not insignificant amount of proper balancing and unfortunately, that lies beyond the scope of my original vision. However, if someone would like to start their own "Quality Infight Arena", please do! I would gladly help out in any way I can, as I also have a desire to view for quality fights, just not the motivation for all the balancing it would require.