fixed height of player
fixed player class
Higher pitched screams!
BB GUN! now with pump controlled power!
Nuke launcher is less powerful. it can only one shot the IoS on easy.
adding story soon
Last edited by orxalot22 on Sat Feb 22, 2014 2:09 pm, edited 10 times in total.
Ok now i downloaded it, tried it for 1 level of Doom 2.
One thing i noticed is the view high ... feels like baby crawling on the floor I know the player is supposed to be a 8yo kid but maybe you could consider upping the view high a little so at least the player won't have the impression to be crawling on the floor. But despise this little thing i'd say it's not a bad wad for a first one
One more thing : I suggest you at least include a story to introduce the boy. Like why he is all alone with a shotgun in a place full of demons and stuff. This could help some people to accept the concept of a kid shooting all around like that. Of course you could add some kiddy stuff (like instead of monsters you could replace them with teddybears or any other toys) This would also help the player to immerse himself a bit more into the character.
By the way there is a small error in the "GAMEINFO" file, just remove the first line and it will run well. That's what i did to make it run.
Sorry i forgot to tell you the console is giving me a warning (not preventing the mod to run) about icon "MISLA0" for NukeAmmo not present in the wad so maybe you just forgot to include it. Another thing the console is complaining about is about Doomguy already registered ... i had that one a lot in my first mod. The way to correct it is just rename the doomguy by any other name you want in its actor def and add a new class in the mapinfo with same name you choose.
ACTOR LittleBoy : PlayerPawn <==== in the DECORATE
playerclasses = "LittleBoy"
To the MAPINFO file
And after that the gzdoom console will no longer complain about it
Pretty damn fun honestly, I like the slingshot taking the role of the fist, and how it's not useless. The weapons feel pretty well rounded, the only thing I'd like to see in the future is a mini doomguy sprite, along with taking all of the doomguy grunts and making them higher pitched.
I noticed there's no drops for some of the weapons, such as the shotgun, SSG, and rocket launcher, you could always just replace those with a handful of shells for the player to pick up, seeing as the shotgun is your main weapon, having lots of ammo is a good thing.
And do you have anything more planned for the slingshot? Being able to upgrade it into a wrist rocket or a BB gun could be entertaining.