A boy and his shotgun

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
orxalot22
Posts: 374
Joined: Fri Nov 08, 2013 2:42 pm

A boy and his shotgun

Post by orxalot22 »

Image
((this is my first mod and first post the site. sorry if you dislike it.))
trailer


bb gun trailer

What happens when you give a child a shotgun?
Motherfuckin badassery, brother.
Embark on a brutal journey through hell as a shotgun, slingshot, and nuke carrying eight year old.
Enjoy.
download: https://drive.google.com/file/d/0B62VEH ... sp=sharing
changes
Spoiler:
Last edited by orxalot22 on Sat Feb 22, 2014 2:09 pm, edited 10 times in total.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: A boy and his shotgun

Post by Endless123 »

Looks fun ... but might some child protector groups get into a fury state :lol:

I'll give it a try :)

EDIT : Can't download it ... link seems broken.
User avatar
orxalot22
Posts: 374
Joined: Fri Nov 08, 2013 2:42 pm

Re: A boy and his shotgun

Post by orxalot22 »

link fixed
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: A boy and his shotgun

Post by Endless123 »

Ok now i downloaded it, tried it for 1 level of Doom 2.

One thing i noticed is the view high ... feels like baby crawling on the floor :lol: I know the player is supposed to be a 8yo kid but maybe you could consider upping the view high a little so at least the player won't have the impression to be crawling on the floor. But despise this little thing i'd say it's not a bad wad for a first one :)

One more thing : I suggest you at least include a story to introduce the boy. Like why he is all alone with a shotgun in a place full of demons and stuff. This could help some people to accept the concept of a kid shooting all around like that. Of course you could add some kiddy stuff (like instead of monsters you could replace them with teddybears or any other toys) This would also help the player to immerse himself a bit more into the character.

By the way there is a small error in the "GAMEINFO" file, just remove the first line and it will run well. That's what i did to make it run.
User avatar
orxalot22
Posts: 374
Joined: Fri Nov 08, 2013 2:42 pm

Re: A boy and his shotgun

Post by orxalot22 »

alright :) thank you for playing, and for the feedback.
i shall update it now.
User avatar
LostSkull
Posts: 797
Joined: Thu Sep 26, 2013 1:58 pm

Re: A boy and his shotgun

Post by LostSkull »

1. Bind a key to crouch
2. Start a new game
3. Press key
4. ???
5. Profit
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: A boy and his shotgun

Post by Endless123 »

Sorry i forgot to tell you the console is giving me a warning (not preventing the mod to run) about icon "MISLA0" for NukeAmmo not present in the wad so maybe you just forgot to include it. Another thing the console is complaining about is about Doomguy already registered ... i had that one a lot in my first mod. The way to correct it is just rename the doomguy by any other name you want in its actor def and add a new class in the mapinfo with same name you choose.

example :

ACTOR LittleBoy : PlayerPawn <==== in the DECORATE

and add

gameinfo
{
playerclasses = "LittleBoy"
}

To the MAPINFO file

And after that the gzdoom console will no longer complain about it :)
User avatar
orxalot22
Posts: 374
Joined: Fri Nov 08, 2013 2:42 pm

Re: A boy and his shotgun

Post by orxalot22 »

ooh : 0 alright thanks!
User avatar
wolfman
 
 
Posts: 1385
Joined: Mon Jun 28, 2004 4:00 pm

Re: A boy and his shotgun

Post by wolfman »

I can't access the file, it says I need to sign in. Never had this problem before with Google Drive.

EDIT: It's working now. Thanks.
Last edited by wolfman on Thu Feb 20, 2014 5:25 pm, edited 1 time in total.
User avatar
orxalot22
Posts: 374
Joined: Fri Nov 08, 2013 2:42 pm

Re: A boy and his shotgun

Post by orxalot22 »

weird.
should be fixed now
User avatar
Combine_Kegan
Posts: 467
Joined: Sun Jan 19, 2014 8:12 am
Location: Hopelessly stuck in the past

Re: A boy and his shotgun

Post by Combine_Kegan »

Pretty damn fun honestly, I like the slingshot taking the role of the fist, and how it's not useless. The weapons feel pretty well rounded, the only thing I'd like to see in the future is a mini doomguy sprite, along with taking all of the doomguy grunts and making them higher pitched.
User avatar
orxalot22
Posts: 374
Joined: Fri Nov 08, 2013 2:42 pm

Re: A boy and his shotgun

Post by orxalot22 »

oh sure i can do that :D
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: A boy and his shotgun

Post by Endless123 »

Geez you were quick to fix it , well done :D
User avatar
Combine_Kegan
Posts: 467
Joined: Sun Jan 19, 2014 8:12 am
Location: Hopelessly stuck in the past

Re: A boy and his shotgun

Post by Combine_Kegan »

I noticed there's no drops for some of the weapons, such as the shotgun, SSG, and rocket launcher, you could always just replace those with a handful of shells for the player to pick up, seeing as the shotgun is your main weapon, having lots of ammo is a good thing.

And do you have anything more planned for the slingshot? Being able to upgrade it into a wrist rocket or a BB gun could be entertaining.
User avatar
LostSkull
Posts: 797
Joined: Thu Sep 26, 2013 1:58 pm

Re: A boy and his shotgun

Post by LostSkull »

Hell, NOW I'm interested.

Return to “Gameplay Mods”