That's not a bug, it's because of the +REFLECTIVE flag in the Terminator script. I'll remove it along with the +NORADIUSDMG flag in the next release because the Terminator don't have any shields of any kind so those flags need to be removed to reflect that fact.Hornetzero wrote:Well, that fixed the HUD issue quite well. Aside from that, some attacks like the Imps fireball are still bouncing back at them when they hit the player. Is this some kind of shield feature that I'm not aware of?
(WIP) Aliens Vs Terminator v1.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Terminator Mod Beta4(just for fun)
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Terminator Mod Beta5(just for fun)
I decided to update this mod a bit with jpalomo's monster's health bar.
I also fixed the zoom bug while switching weapons
Here some screenshots
Regular version : http://www.mediafire.com/download/wpux8 ... rBeta5.pk3
No-Lock-On restrictions Version : http://www.mediafire.com/download/fgf1u ... a5NLOR.pk3
I also fixed the zoom bug while switching weapons
Here some screenshots
Spoiler:Download links :
Regular version : http://www.mediafire.com/download/wpux8 ... rBeta5.pk3
No-Lock-On restrictions Version : http://www.mediafire.com/download/fgf1u ... a5NLOR.pk3
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Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: (WIP) Terminator Mod Beta4(just for fun)
...Can I steal use one of those HUD boxes for my mod? 
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Terminator Mod Beta4(just for fun)
Sure go aheadterranova wrote:...Can I steal use one of those HUD boxes for my mod?
Use any resources you need:)
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: (WIP) Terminator Mod Beta 5
Falling in love with that HUD.... 
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Terminator Mod Beta 5
There is only one last thing for you to do my friend ... send the wedding invitationsjdredalert wrote:Falling in love with that HUD....
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Terminator Mod Beta 5
Small update
I decided to add a few more functionalities to Beta 5, not much but it can be useful
Basically i did the same thing with my Predator mod, i added a section in Customize Controls (Terminator Extra Keys) and i added a cancel zoom, independent keys for view modes and a toggle key to turn on/off the monster's health bar infos.
Normal Version
http://www.mediafire.com/download/ab8h4 ... eta5_1.pk3
No-Lock-On Restrictions Version
http://www.mediafire.com/download/tks11 ... _1NLOR.pk3
Have fun
I decided to add a few more functionalities to Beta 5, not much but it can be useful
Basically i did the same thing with my Predator mod, i added a section in Customize Controls (Terminator Extra Keys) and i added a cancel zoom, independent keys for view modes and a toggle key to turn on/off the monster's health bar infos.
Normal Version
http://www.mediafire.com/download/ab8h4 ... eta5_1.pk3
No-Lock-On Restrictions Version
http://www.mediafire.com/download/tks11 ... _1NLOR.pk3
Have fun
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Terminator Mod Beta 5.1
Late improvements
Credits for the radar-compass go to cybermind, i only modified some stuff to adapt it to the mod
Changes :
1 - Addition of Kontra Kommando's Aliens v1.1
2 - Addition of a radar-compass combo
3 - New vision modes
4 - New default status bar
5 - Addition of some of the jdredalert's Colonial Marines Weapons Arsenal.
6 - Improved compatibility with non-HD resolution (i can't test the HD compatibility because i don't have an HD monitor)
There is still same details to modified but it's a fairly playable version.
Note that the balance isn't tuned to fit the Aliens yet so it might be complicated to survive some maps.
Link : AvT.pk3
have fun
Credits for the radar-compass go to cybermind, i only modified some stuff to adapt it to the mod
Changes :
1 - Addition of Kontra Kommando's Aliens v1.1
2 - Addition of a radar-compass combo
3 - New vision modes
4 - New default status bar
5 - Addition of some of the jdredalert's Colonial Marines Weapons Arsenal.
6 - Improved compatibility with non-HD resolution (i can't test the HD compatibility because i don't have an HD monitor)
There is still same details to modified but it's a fairly playable version.
Note that the balance isn't tuned to fit the Aliens yet so it might be complicated to survive some maps.
Link : AvT.pk3
have fun
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Aliens Vs Terminator v1.0
Small update
Changes :
1 - Fixed the runaway script 100 error
2 - Clearer HUD, easier to read
3 - Updated credits page
4 - Updated main menu page
5 - Mod name changed for Aliens vs Terminator
Since i basically just used my old terminator mod and improved it with K.K. Aliens and jdredalert's weapons i see no reason to start a different thread. However if an admin tells me to start a new one for this project i will do so.
The link is the same as above thanks to MediaFire allowing to update files
For those too lazy to look up a few posts here the link again
Aliens vs Terminator v1.0
Please report any bug you encounter.
Have Fun
Changes :
1 - Fixed the runaway script 100 error
2 - Clearer HUD, easier to read
3 - Updated credits page
4 - Updated main menu page
5 - Mod name changed for Aliens vs Terminator
Since i basically just used my old terminator mod and improved it with K.K. Aliens and jdredalert's weapons i see no reason to start a different thread. However if an admin tells me to start a new one for this project i will do so.
The link is the same as above thanks to MediaFire allowing to update files
For those too lazy to look up a few posts here the link again
Aliens vs Terminator v1.0
Please report any bug you encounter.
Have Fun
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: (WIP) Aliens Vs Terminator v1.0
I'm glad my weapons are being put in a good use. 
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Aliens Vs Terminator v1.0
I'm glad you made them so i can use themjdredalert wrote:I'm glad my weapons are being put in a good use.
Those weapons of yours are easy to integrate to a mod and i hope there will be more mods using them
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Aliens Vs Terminator v1.1
Major update
Changes
1 - I removed the custom musics because all i wanted was the weapons sounds and not all the musics and stuff from K.K. mod(that's what happens when copy/pasting an entire folder without checking the content
) That change shrink the file size from 40mo to 20mo
2 - I also removed the custom ambient sounds for the same reason as above
3 - I accelerate the reload speed of most weapons - it's a Terminator right? so it has superior weapon handling and can reload faster than a normal human
4 - I added the Grenade Launcher to the arsenal - it only drops from synthetics with a really low drop rate making it a really rare weapon
5 - I modified the fullscreen HUD - now it looks like this
7 - I changed the location of the enemy info and health bar
8 - About the HUD, i removed the level ID, difficulty setting and time display to keep minimum info displayed on the HUD
While testing i noticed a "runaway script" error for script 102 but it seems to only happen on maps with many monsters spawning close to the player's location and showing up on the radar forcing this one to get nuts.
Unfortunately i haven't been able to solve this error yet but since it's happening extremely rarely and while playing a map with lots of monsters it shouldn't be a problem with all Doom IWADs. So just avoid joke wads and you'll be fine
if there is any bug you noticed while playing please tell me and i'll fix it as soon as i can
Now the download link : AvT1.pk3
Changes
1 - I removed the custom musics because all i wanted was the weapons sounds and not all the musics and stuff from K.K. mod(that's what happens when copy/pasting an entire folder without checking the content
2 - I also removed the custom ambient sounds for the same reason as above
3 - I accelerate the reload speed of most weapons - it's a Terminator right? so it has superior weapon handling and can reload faster than a normal human
4 - I added the Grenade Launcher to the arsenal - it only drops from synthetics with a really low drop rate making it a really rare weapon
5 - I modified the fullscreen HUD - now it looks like this
Spoiler:6 - I fixed the scope view for the tactical pulse rifle
7 - I changed the location of the enemy info and health bar
8 - About the HUD, i removed the level ID, difficulty setting and time display to keep minimum info displayed on the HUD
While testing i noticed a "runaway script" error for script 102 but it seems to only happen on maps with many monsters spawning close to the player's location and showing up on the radar forcing this one to get nuts.
Unfortunately i haven't been able to solve this error yet but since it's happening extremely rarely and while playing a map with lots of monsters it shouldn't be a problem with all Doom IWADs. So just avoid joke wads and you'll be fine
if there is any bug you noticed while playing please tell me and i'll fix it as soon as i can
Now the download link : AvT1.pk3
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: (WIP) Aliens Vs Terminator v1.1
Last update
See first page for more info and download links
See first page for more info and download links
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niculinux
- Posts: 138
- Joined: Sun Jul 08, 2012 11:52 am
- Location: Italy
Re: (WIP) Aliens Vs Terminator v1.1
Like this one too!!



