(WIP) Aliens Vs Terminator v1.1

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Endless123
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Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Terminator Mod Beta4(just for fun)

Post by Endless123 »

Hornetzero wrote:Well, that fixed the HUD issue quite well. Aside from that, some attacks like the Imps fireball are still bouncing back at them when they hit the player. Is this some kind of shield feature that I'm not aware of?
That's not a bug, it's because of the +REFLECTIVE flag in the Terminator script. I'll remove it along with the +NORADIUSDMG flag in the next release because the Terminator don't have any shields of any kind so those flags need to be removed to reflect that fact.
Endless123
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Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Terminator Mod Beta5(just for fun)

Post by Endless123 »

I decided to update this mod a bit with jpalomo's monster's health bar.

I also fixed the zoom bug while switching weapons

Here some screenshots
Spoiler:
Download links :

Regular version : http://www.mediafire.com/download/wpux8 ... rBeta5.pk3

No-Lock-On restrictions Version : http://www.mediafire.com/download/fgf1u ... a5NLOR.pk3
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: (WIP) Terminator Mod Beta4(just for fun)

Post by Tapwave »

...Can I steal use one of those HUD boxes for my mod? :3:
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Terminator Mod Beta4(just for fun)

Post by Endless123 »

terranova wrote:...Can I steal use one of those HUD boxes for my mod? :3:
Sure go ahead :)

Use any resources you need:)
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jdredalert
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Re: (WIP) Terminator Mod Beta 5

Post by jdredalert »

Falling in love with that HUD.... :wub:
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Terminator Mod Beta 5

Post by Endless123 »

jdredalert wrote:Falling in love with that HUD.... :wub:
There is only one last thing for you to do my friend ... send the wedding invitations :lol:
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Terminator Mod Beta 5

Post by Endless123 »

Small update

I decided to add a few more functionalities to Beta 5, not much but it can be useful

Basically i did the same thing with my Predator mod, i added a section in Customize Controls (Terminator Extra Keys) and i added a cancel zoom, independent keys for view modes and a toggle key to turn on/off the monster's health bar infos.

Normal Version
http://www.mediafire.com/download/ab8h4 ... eta5_1.pk3

No-Lock-On Restrictions Version
http://www.mediafire.com/download/tks11 ... _1NLOR.pk3

Have fun :D
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Terminator Mod Beta 5.1

Post by Endless123 »

Late improvements



Credits for the radar-compass go to cybermind, i only modified some stuff to adapt it to the mod

Changes :

1 - Addition of Kontra Kommando's Aliens v1.1
2 - Addition of a radar-compass combo
3 - New vision modes
4 - New default status bar
5 - Addition of some of the jdredalert's Colonial Marines Weapons Arsenal.
6 - Improved compatibility with non-HD resolution (i can't test the HD compatibility because i don't have an HD monitor)

There is still same details to modified but it's a fairly playable version.

Note that the balance isn't tuned to fit the Aliens yet so it might be complicated to survive some maps.

Link : AvT.pk3

have fun :)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Aliens Vs Terminator v1.0

Post by Endless123 »

Small update

Changes :

1 - Fixed the runaway script 100 error
2 - Clearer HUD, easier to read
3 - Updated credits page
4 - Updated main menu page
5 - Mod name changed for Aliens vs Terminator

Since i basically just used my old terminator mod and improved it with K.K. Aliens and jdredalert's weapons i see no reason to start a different thread. However if an admin tells me to start a new one for this project i will do so.

The link is the same as above thanks to MediaFire allowing to update files

For those too lazy to look up a few posts here the link again ;)

Aliens vs Terminator v1.0

Please report any bug you encounter.

Have Fun :D
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jdredalert
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Re: (WIP) Aliens Vs Terminator v1.0

Post by jdredalert »

I'm glad my weapons are being put in a good use. :D
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Aliens Vs Terminator v1.0

Post by Endless123 »

jdredalert wrote:I'm glad my weapons are being put in a good use. :D
I'm glad you made them so i can use them :D

Those weapons of yours are easy to integrate to a mod and i hope there will be more mods using them :)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Aliens Vs Terminator v1.1

Post by Endless123 »

Major update

Changes

1 - I removed the custom musics because all i wanted was the weapons sounds and not all the musics and stuff from K.K. mod(that's what happens when copy/pasting an entire folder without checking the content :P) That change shrink the file size from 40mo to 20mo

2 - I also removed the custom ambient sounds for the same reason as above

3 - I accelerate the reload speed of most weapons - it's a Terminator right? so it has superior weapon handling and can reload faster than a normal human

4 - I added the Grenade Launcher to the arsenal - it only drops from synthetics with a really low drop rate making it a really rare weapon

5 - I modified the fullscreen HUD - now it looks like this
Spoiler:
6 - I fixed the scope view for the tactical pulse rifle

7 - I changed the location of the enemy info and health bar

8 - About the HUD, i removed the level ID, difficulty setting and time display to keep minimum info displayed on the HUD

While testing i noticed a "runaway script" error for script 102 but it seems to only happen on maps with many monsters spawning close to the player's location and showing up on the radar forcing this one to get nuts.

Unfortunately i haven't been able to solve this error yet but since it's happening extremely rarely and while playing a map with lots of monsters it shouldn't be a problem with all Doom IWADs. So just avoid joke wads and you'll be fine :P

if there is any bug you noticed while playing please tell me and i'll fix it as soon as i can

Now the download link : AvT1.pk3
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Aliens Vs Terminator v1.1

Post by Endless123 »

Last update

See first page for more info and download links
niculinux
Posts: 138
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Location: Italy

Re: (WIP) Aliens Vs Terminator v1.1

Post by niculinux »

Like this one too!!

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