ModOhFun! 4.0 - SUPER MEGA SUPREME ULTIMATE VERSION

Projects that alter game functions but do not include new maps belong here.
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fakemai
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Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: ModOhFun! 3.5 - All code and no sanity for happy times

Post by fakemai »

Time to take this for a spin again, and in case it's come up or ever will, you should have sprites turned on for the bullet puffs or otherwise you de-Keen the Keen sacrificing chainsaw.
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Darsycho
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:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Post by Darsycho »

fakemai wrote:Time to take this for a spin again, and in case it's come up or ever will, you should have sprites turned on for the bullet puffs or otherwise you de-Keen the Keen sacrificing chainsaw.
Fixed! I honestly didnt know that was a thing.


ANYHOW, I'm a bit late for the April 1st release, but here we go: ModOhFun 4.0!

Aside from minor additions, tweaks, and bugfixes, this'll be the true final ultimate release of ModOhFun.
Spoiler: ModOhFun! v4.0 changes!

Preview video here: https://twitter.com/Darsycho/status/1510137093216952325

Downloab: https://darsycho.itch.io/modohfun

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