ModOhFun! 4.0 - SUPER MEGA SUPREME ULTIMATE VERSION
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ModOhFun! 3.5 - All code and no sanity for happy times
Time to take this for a spin again, and in case it's come up or ever will, you should have sprites turned on for the bullet puffs or otherwise you de-Keen the Keen sacrificing chainsaw.
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Fixed! I honestly didnt know that was a thing.fakemai wrote:Time to take this for a spin again, and in case it's come up or ever will, you should have sprites turned on for the bullet puffs or otherwise you de-Keen the Keen sacrificing chainsaw.
ANYHOW, I'm a bit late for the April 1st release, but here we go: ModOhFun 4.0!
Aside from minor additions, tweaks, and bugfixes, this'll be the true final ultimate release of ModOhFun.
Spoiler: ModOhFun! v4.0 changes!
Preview video here: https://twitter.com/Darsycho/status/1510137093216952325
Downloab: https://darsycho.itch.io/modohfun