[Done] shotguns 2.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: shotguns + chainguns
i think we just created the shotganguage.
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Re: shotguns + chainguns
I ended up replicating this in Unreal Tournament.
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Re: shotguns + chainguns
Pics or didn't happenSaya-chan wrote:I ended up replicating this in Unreal Tournament.
EDIT: shotguns
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Re: shotguns + chainguns
Here's a swarm of flying Redeemers, one of the currently implemented drops (I also have enforcers, shock rifles and flak cannons).
That counter down there is very handy.
That counter down there is very handy.
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Re: shotguns + chainguns
i hope serious sam or postal would be happen like this, shotgunly.
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Re: shotguns + chainguns
This is just... Yes. Exellent.
Can't wait to see the UT version of this too.
It's funny as hell when a cyberdemon is locked in a painstate from all the millions of shotguns going off at his feet.
Can't wait to see the UT version of this too.
It's funny as hell when a cyberdemon is locked in a painstate from all the millions of shotguns going off at his feet.
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Re: shotguns + chainguns
"And stay down!"Saya-chan wrote:Here's a swarm of flying Redeemers, one of the currently implemented drops (I also have enforcers, shock rifles and flak cannons).Spoiler:That counter down there is very handy.
Last edited by LostSkull on Tue Mar 04, 2014 4:17 am, edited 1 time in total.
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Re: shotguns + chainguns
don't forget to add a spoiler to seal this redeemized size of that redeemshot, skull.
oh wait, back to shotganguage, not a redeemwords.
oh wait, back to shotganguage, not a redeemwords.
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Re: shotguns + chainguns
I forget if this was fixed, but in the original shotguns.pk7 there was an A_SetTics (Random(40,70)), giving an element of chaos in the shotguns firing. Can I have that back? I found it more fun with the shotguns going off in an unsynchronized cascade of bullets.
EDIT: And also a random number of tics before they self-destruct, please.
EDIT: And also a random number of tics before they self-destruct, please.
Last edited by Untitled on Thu Mar 06, 2014 12:05 pm, edited 2 times in total.
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Re: shotguns + chainguns
True, Guns.u is also using a randomized timer, and it really makes a difference in terms of fun.
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Re: shotguns + chainguns
Yeah, I destroyed that for Zandronum compatibility. But I think Zandronum takes FRAM A random(nn, nn) as a valid frame.Untitled wrote:I forget if this was fixed, but in the original shotguns.pk7 there was an A_SetTics (Random(40,70)), giving an element of chaos in the shotguns firing. Can I have that back? I found it more fun with the shotguns going off in an unsynchronized cascade of bullets.
EDIT: And also a random number of tics before they self-destruct, please.
EDIT: Nope. New version soon.
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Re: shotguns + chainguns
shotguns 7
shotgun firing should be more chaotic now but I couldn't get it to tic specific stuff sorry
shotgun firing should be more chaotic now but I couldn't get it to tic specific stuff sorry
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Re: shotguns + chainguns
What you could do is have it so the spawn state isMarrub wrote:shotguns 7
shotgun firing should be more chaotic now but I couldn't get it to tic specific stuff sorry
Code: Select all
#### A 1 A_Jump(5,"Shot")
Loop
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Re: shotguns + chainguns
I find it really weird in this new revision that shotguns can take anywhere from a second to a minute to explode after firing; catches the player off guard more often than you would think. If I'm not mistaken, though, did it get more chaotic or was it always this crazy when you shot a single demon once? I'm afraid to find and shoot one of the bosses.