[Done] shotguns 2.1

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
HexaDoken
Posts: 325
Joined: Thu Dec 01, 2011 7:34 am

Re: shotguns

Post by HexaDoken »

I managed to get to doom 2 MAP03 on UV 100% before getting horribly murdered by my very own blood.

Cacoward material.
User avatar
Mike12
Posts: 673
Joined: Fri May 13, 2011 9:10 am

Re: shotguns

Post by Mike12 »

Yea, as I walk through the valley of the shadow of shotguns, I shall fear no evil, for buckshot is with me.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: shotguns

Post by Captain J »

less being nuts.wad, you can be really serious with deus valt 2 too.

ooh my, so many choices.
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Re: shotguns

Post by edward850 »

Don't try this at home (your CPU will collapse in on itself):
(Notice: The video still seems to be processing for some people, for some reason.)
(Update: Youtube has only just now acknowledged that the video is taking longer to process then it should be. Apparently Google has just as much trouble with shotguns.pk7 as we did.)

Video died (thanks Youtube). Look for a later post.
Last edited by edward850 on Thu Feb 06, 2014 5:26 pm, edited 2 times in total.
User avatar
Ikazu-san
Posts: 104
Joined: Sun Apr 07, 2013 11:48 pm

Re: shotguns

Post by Ikazu-san »

Let this day be known as "The Day when Pellets were raining like CRAZY and Rivers turned Shelcasings".
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: shotguns

Post by Tapwave »

This is the most beautiful thing and if this doesn't get the 2014 Mockaward I will be extremely sad.
Also super shotgun support when
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: shotguns

Post by Captain J »

also planetful o' Shells!
User avatar
idGamer
Posts: 322
Joined: Mon Jul 29, 2013 12:19 pm

Re: shotguns

Post by idGamer »

Wow....

Anyway, being slightly serious, this wad makes Doom much more tense! Especially around chaingunners. :lol:
User avatar
zrrion the insect
Posts: 2416
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: shotguns

Post by zrrion the insect »

It lagged into beautiful in MAP32 after I shot the cyberdemon.
You have won.
Gez
 
 
Posts: 17846
Joined: Fri Jul 06, 2007 3:22 pm

Re: shotguns

Post by Gez »

This might be the thing that makes MAP30 fun.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm

Re: shotguns

Post by Xaser »

shotguns
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: shotguns

Post by Captain J »

we needs new decent and shotgun-exy maps that possible to be a shotgu-some, shotguns. shotgood-lugkun.
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm

Re: shotguns

Post by TerminusEst13 »

VIDEO GAMES ARE SAVED
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: shotguns

Post by Shadelight »

This is the best thing I never thought I wanted.
Untitled
Posts: 346
Joined: Thu Apr 18, 2013 5:04 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10

Re: shotguns

Post by Untitled »

Can you make a version of this where the shotguns fade out

It would help the lag because this is unplayable currently

But this is still one of the best things I've played

Return to “Gameplay Mods”