Project Uber! - Score collectin', two class choosin action!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Project Uber - /idgames'd
oh i thought this mod was dead. anyway ive played it and its great. also could you link me to the music in the wad? please?
*i hope this doesn't count as bumping the thread*
*i hope this doesn't count as bumping the thread*
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Re: Project Uber - /idgames'd
Spoiler: Here ye go, from the CREDITS lump
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Re: Project Uber - /idgames'd
Thanks! also.. what wad thoes the first map originate from?Darsycho wrote:Spoiler: Here ye go, from the CREDITS lump
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Re: Project Uber - /idgames'd
https://www.doomworld.com/idgames/prefabs/msscrapszerthex wrote:Thanks! also.. what wad thoes the first map originate from?
ms2.wad, map21.
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Re: Project Uber - /idgames'd
Got some feedback for this mod so it can be improved.
- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.
Also 2 questions.
- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.
- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.
Also 2 questions.
- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.
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Re: Project Uber - /idgames'd
There will be a new version coming out, dunno when, but I'm working on it. The difficulty has been toned down a bit, several monsters are absent from the first two difficulties and some areas have new pathways and rooms, and some stuff to take cover from enemy projectiles.HyperLuke wrote:Got some feedback for this mod so it can be improved.
- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.
Also 2 questions.
- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.
As for the textures, there's like 500 different places I got all of them from, and I can't really remember 'em all. On the top of my head though, here's some I used:
http://www.realm667.com/index.php/en/?o ... Itemid=189
http://www.realm667.com/index.php/en/te ... -pack-vol2
Some from here: viewtopic.php?f=37&t=31139
And this excellent texture: viewtopic.php?p=684828#p684828
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Re: Project Uber (1.5) - New player class!
Once upon a time, there was a man who was so much of a fan of the super award-winning doom mod "zharkov goes to the store" that he went to training to practice ripping off his arms and regrowing them, and began constructing his own weaponry like a barrel launching sawn-off shotgun and a scorching hot butter cannon.
232 years later, while traveling through space in his spaceship made of bullets, demons start attacking which causes his ship to crash land on earth, completely destroying it. Pissed, he uses his trusty device to turn nearby items into replicas of his stuff, and searches for the one responsible for this shit: The Ubercomputer!
Welcome to Project Uber 1.5!
Spoiler: CHANGES-link removed, 1.7 is available now-
Information about the classes can be found here: http://logicobscure.wikidot.com/project-uber
Last edited by Darsycho on Mon Jul 16, 2018 1:02 pm, edited 2 times in total.
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Re: Project Uber (1.5) - New player class!
This is the fucking best, I now have a ballistic foot.
90/10 best update
90/10 best update
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Re: Project Uber (1.5) - New player class!
Okay, I didn't actually start the game, but there were quite a number of errors (spoiler due to length):
Spoiler:
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Re: Project Uber (1.5) - New player class!
What GZ v. can launch it? I try do that on 2.1, but nothing happens, it seems like port just doesn't read the file.
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Re: Project Uber (1.5) - New player class!
I guess you should update your GZdoom. v.3.2 Might works.
https://devbuilds.drdteam.org/gzdoom/
https://devbuilds.drdteam.org/gzdoom/
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Re: Project Uber (1.5) - New player class!
Does it just load up normal doom 2 map01 with nothing changed? If so, try redownloading the mod.
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Re: Project Uber (1.5) - New player class!
Howdydoodle folkadoodles, we have a 1.6 ready for ye!
https://www.dropbox.com/s/jttarlwwk00vs ... b.pk3?dl=0
https://www.dropbox.com/s/jttarlwwk00vs ... b.pk3?dl=0
Spoiler: V1.6 - ZE CHANGELOG