Sprite Batch Render addon for Blender

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Gez
 
 
Posts: 17689
Joined: Fri Jul 06, 2007 3:22 pm

Re: Sprite Batch Render addon for Blender

Post by Gez »

Nash's fork is the most up-to-date version, and it did bring back the 16-angle feature. I suppose he'd be the one to contact about updating to 2.9, though I understand he's got a lot of other irons into the fire.
User avatar
Nash
 
 
Posts: 17326
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Sprite Batch Render addon for Blender

Post by Nash »

Yeah, sorry, I'm still using 2.79b because there are just too many on-going projects right now that I don't have the time to replace my entire toolchain mid-project. I estimate I'll be using 2.79 for another year or two, even.

Maybe someone else will make a 2.9 script...
User avatar
neoworm
Posts: 1733
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Sprite Batch Render addon for Blender

Post by neoworm »

Yeah, I get it. Just wanted to ask. I kinda don't know who made the 2.81 version that I am using. Because it has the 16 angles feature but is for 2.81.
cce
Posts: 17
Joined: Tue Dec 11, 2012 8:12 am

Re: Sprite Batch Render addon for Blender

Post by cce »

What exactly was broken? I tried the 2.81 version at https://github.com/seece/SpriteBatchRender and it worked fine for me in Blender 2.91.1. Anyway, I just bumped the supported Blender version number to 2.9 just in case and updated the example blend as well.

Return to “Creation, Conversion, and Editing”