Spoiler:thanks :3 i always appreciate compliments (sorry for my spelling)Endless123 wrote:Simple, compact, clean ... i like it Well donegoldsteed wrote:
welp this is basically what the title says its a simple doom wad
WARNING:THIS ONLY WORKS FOR GZDOOM AT THE MOMENT I WILL TRY TO MAKE A ZANDRONUM RELEASE LATER
so I was playing some good 'ol fashion gzdoom and i noticed something i should be able to see doomguy's face thus this wad was born
FEATURESSpoiler:SCREENSHOT
.instead of the health icon being represented by the medkits sprite or a cross its now your skins face (and yes it is skin complatible)
.indicator for when you get a berserk pack and/or backpack
.weapon icons apear above the ammo number depending on the weapon you have out (NOTICE: IT WILL NOT SHOW AN ICON FOR CUSTOM WEAPONS)
.and yes the inventory indicator is still here but its over the healthSpoiler:well i'm not gonna screw around anymore heres the dowload linkSpoiler:Spoiler:
DOWNLOAD
GZDOOM: https://www.dropbox.com/s/ogeiu5hefu0tx ... plehud.wad
ZANDRONUM: COMING SOON
[UPDATE!] V2.5 goldsteed's simple doom hud
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP/RELEASE] goldsteed's simple doom hud
Spoiler:thanks :3 i always appreciate compliments (sorry for my spelling)
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Re: [WIP/RELEASE] goldsteed's simple doom hud
Green armor absorbs 33% of damage, blue armor absorbs 50% of damage, so the difference is actually kinda important.
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Re: [WIP/RELEASE] goldsteed's simple doom hud
Spoiler:wait i can? alright then welp i guess ya learn something everyday
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Re: [WIP/RELEASE] goldsteed's simple doom hud
i know that but what i am saying is the sprite indicator for the armor to me I dont see why it really matters i'm not saying that your opinion sucks or anything i'm just sayingGez wrote:Green armor absorbs 33% of damage, blue armor absorbs 50% of damage, so the difference is actually kinda important.
Last edited by goldsteed on Sun May 25, 2014 12:25 am, edited 1 time in total.
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Re: [UPDATE!] V2.5 goldsteed's simple doom hud
Any chance you can re-upload this hud? I was hoping it might be compatible with BD20 as well? Long shot, but just asking
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Re: [UPDATE!] V2.5 goldsteed's simple doom hud
the download link still works at least for me is there something wrong?
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- Location: more than a year developing a gameplay mod
Re: [UPDATE!] V2.5 goldsteed's simple doom hud
berserk and backpacks are infinite powerups, makes sense to have they on the hud, great work, downloading