[UPDATE!] V2.5 goldsteed's simple doom hud

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goldsteed
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Joined: Sun Mar 17, 2013 7:32 pm

Re: [WIP/RELEASE] goldsteed's simple doom hud

Post by goldsteed »

Spoiler:
thanks :3 i always appreciate compliments (sorry for my spelling)
Gez
 
 
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Post by Gez »

Green armor absorbs 33% of damage, blue armor absorbs 50% of damage, so the difference is actually kinda important.
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goldsteed
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Post by goldsteed »

Spoiler:
wait i can? alright then welp i guess ya learn something everyday
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goldsteed
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Post by goldsteed »

Gez wrote:Green armor absorbs 33% of damage, blue armor absorbs 50% of damage, so the difference is actually kinda important.
i know that but what i am saying is the sprite indicator for the armor to me I dont see why it really matters i'm not saying that your opinion sucks or anything i'm just saying
Last edited by goldsteed on Sun May 25, 2014 12:25 am, edited 1 time in total.
vorty
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Re: [UPDATE!] V2.5 goldsteed's simple doom hud

Post by vorty »

Any chance you can re-upload this hud? I was hoping it might be compatible with BD20 as well? Long shot, but just asking :)
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goldsteed
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Re: [UPDATE!] V2.5 goldsteed's simple doom hud

Post by goldsteed »

the download link still works at least for me is there something wrong?
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doony
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Location: more than a year developing a gameplay mod

Re: [UPDATE!] V2.5 goldsteed's simple doom hud

Post by doony »

berserk and backpacks are infinite powerups, makes sense to have they on the hud, great work, downloading

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