GMOTA: Fantasy arcade action (last post here 4-18-23)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 35
- Joined: Sun Sep 06, 2020 8:09 am
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Ah thanks thanks
-
- Posts: 3
- Joined: Thu Apr 08, 2021 4:14 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Hey, I was curious, is there a way to force the custom NES/SNES style music when playing as the Slayer? Great mod btw, highly entertaining, the "augh, NO WAY!" *BOOM* makes me smile every time.
-
- Posts: 1162
- Joined: Mon Oct 05, 2015 8:37 am
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
What I did is get a 8-bit soundfont in the "soundfonts" folder and then select it in-game so that I can listen to the MIDI soundtrack with a NES soundfont.
-
- Posts: 6
- Joined: Sat Jul 24, 2021 5:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
How do I beat the edgelords? Nothing I attack them with seems to phase them (I'm playing as Blaz BTW) and so far the only method I've found for dealing with them is to run.
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Bully the hell out of them, if you can rush them down as Blaz with powered sword strikes you can easily break them down. The Hyper Mode on the Blazter also works well.Burtie wrote:How do I beat the edgelords? Nothing I attack them with seems to phase them (I'm playing as Blaz BTW) and so far the only method I've found for dealing with them is to run.
-
- Posts: 11
- Joined: Wed Nov 14, 2018 4:25 pm
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Good mod
Much fun :>
Much fun :>
-
- Posts: 6
- Joined: Fri Nov 27, 2020 3:01 pm
- Operating System Version (Optional): Windows 10
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
One of the greatest mods I've ever played. Really like the work you put into the aesthetic. Although there seems to be a bug that's annoying me
Whenever I throw a barrel with Doomslayer, it always switches to the first weapon (sword) or last weapon if I put it down with altfire instead. Blaz and Kustam also have this (they only switch to the first weapon, no matter what), but since they only have two weapon slots, it's barely an issue or even noticeable.
Whenever I throw a barrel with Doomslayer, it always switches to the first weapon (sword) or last weapon if I put it down with altfire instead. Blaz and Kustam also have this (they only switch to the first weapon, no matter what), but since they only have two weapon slots, it's barely an issue or even noticeable.
-
- Posts: 7
- Joined: Sat Oct 30, 2021 8:02 am
-
- Posts: 91
- Joined: Sat Oct 17, 2015 4:57 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: UberHECK
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Why is the custom music way too low?
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Most likely a side effect to playing the mod on the newer versions of GZDoom. I'm afraid the only thing I can tell you to do is to crank the music volume up.
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]
Merry Christmas everyone, it's not the big final update, but v1.5 should provide enough changes for you all in the mean time.
-
- Posts: 207
- Joined: Thu Apr 16, 2015 8:24 am
Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]
Hype!
I'mma play the shit out of this over break.
I'mma play the shit out of this over break.
-
- Posts: 25
- Joined: Sat Oct 03, 2020 4:06 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: United States
Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]
Was a lot of fun to play with my friend, though I would suggest you put the new key bind under a keyconf, so the binds don't bleed into mods that aren't gmota. Something like the following would work at the bottom of the KEYCONF file, just so you know.
Also while I was editing the pk3 myself to add the keyconf, I learnt there's a few duplicate sprites via slade. Multiple entries named AEMCA1 under Imp Skirmisher in the monsters folder for sprites. And also multiple entries named KMMCA1 in the mimic folder for kustam's mimics. Not huge bugs or anything, very simple fixes actually. Just found out about them because I was editing the keyconf in slade to add keysections.
Code: Select all
addkeysection "GMOTA" GMOTA
addmenukey "Use SubLocker" SubWeaponLock
-
- Posts: 13
- Joined: Thu Oct 13, 2022 8:41 pm
- Preferred Pronouns: No Preference
Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]
Going full punches is kinda weak without the spin attack tho
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 1/12/2023 [V1.5.2]
and there we go, I've updated GMOTA to v1.5.2, nothing too major other than some adjustments and finetuning for Blaz. But there'll be some more bigger changes in the near future!