GMOTA: Fantasy arcade action (last post here 4-18-23)

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rhyrhygogo
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Joined: Sun Sep 06, 2020 8:09 am

Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by rhyrhygogo »

Ah thanks thanks
Malachai13
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Joined: Thu Apr 08, 2021 4:14 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Malachai13 »

Hey, I was curious, is there a way to force the custom NES/SNES style music when playing as the Slayer? Great mod btw, highly entertaining, the "augh, NO WAY!" *BOOM* makes me smile every time.
JohnnyTheWolf
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Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by JohnnyTheWolf »

What I did is get a 8-bit soundfont in the "soundfonts" folder and then select it in-game so that I can listen to the MIDI soundtrack with a NES soundfont.
Burtie
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Joined: Sat Jul 24, 2021 5:34 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Burtie »

How do I beat the edgelords? Nothing I attack them with seems to phase them (I'm playing as Blaz BTW) and so far the only method I've found for dealing with them is to run.
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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Combine_Kegan »

Burtie wrote:How do I beat the edgelords? Nothing I attack them with seems to phase them (I'm playing as Blaz BTW) and so far the only method I've found for dealing with them is to run.
Bully the hell out of them, if you can rush them down as Blaz with powered sword strikes you can easily break them down. The Hyper Mode on the Blazter also works well.
Golira
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Joined: Wed Nov 14, 2018 4:25 pm

Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Golira »

Good mod
Much fun :>
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Ultimagnum
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Joined: Fri Nov 27, 2020 3:01 pm
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Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Ultimagnum »

One of the greatest mods I've ever played. Really like the work you put into the aesthetic. Although there seems to be a bug that's annoying me
Whenever I throw a barrel with Doomslayer, it always switches to the first weapon (sword) or last weapon if I put it down with altfire instead. Blaz and Kustam also have this (they only switch to the first weapon, no matter what), but since they only have two weapon slots, it's barely an issue or even noticeable.
Vodka
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Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Vodka »

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RevanGarcia
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Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by RevanGarcia »

Why is the custom music way too low?
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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

Post by Combine_Kegan »

RevanGarcia wrote: Fri Aug 26, 2022 8:32 pm Why is the custom music way too low?
Most likely a side effect to playing the mod on the newer versions of GZDoom. I'm afraid the only thing I can tell you to do is to crank the music volume up.
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Combine_Kegan
Posts: 467
Joined: Sun Jan 19, 2014 8:12 am
Location: Hopelessly stuck in the past

Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]

Post by Combine_Kegan »

Merry Christmas everyone, it's not the big final update, but v1.5 should provide enough changes for you all in the mean time.
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Gollgagh
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Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]

Post by Gollgagh »

Hype!

I'mma play the shit out of this over break.
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PokeParty445
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Graphics Processor: nVidia (Modern GZDoom)
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Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]

Post by PokeParty445 »

Was a lot of fun to play with my friend, though I would suggest you put the new key bind under a keyconf, so the binds don't bleed into mods that aren't gmota. Something like the following would work at the bottom of the KEYCONF file, just so you know.

Code: Select all

addkeysection "GMOTA" GMOTA
addmenukey "Use SubLocker" SubWeaponLock
Also while I was editing the pk3 myself to add the keyconf, I learnt there's a few duplicate sprites via slade. Multiple entries named AEMCA1 under Imp Skirmisher in the monsters folder for sprites. And also multiple entries named KMMCA1 in the mimic folder for kustam's mimics. Not huge bugs or anything, very simple fixes actually. Just found out about them because I was editing the keyconf in slade to add keysections.
Yokoreta
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Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]

Post by Yokoreta »

Going full punches is kinda weak without the spin attack tho
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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 1/12/2023 [V1.5.2]

Post by Combine_Kegan »

and there we go, I've updated GMOTA to v1.5.2, nothing too major other than some adjustments and finetuning for Blaz. But there'll be some more bigger changes in the near future!

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