GMOTA: Fantasy arcade action (last post here 4-18-23)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 90
- Joined: Fri Oct 18, 2019 6:03 pm
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
I must be dense or have missed it somewhere...but how do you activate the Sentinel Arms as Kustam?
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
The use item key, same as Blaz's fatal draw, you'll need a full meter first of coursePresBarackbar wrote:I must be dense or have missed it somewhere...but how do you activate the Sentinel Arms as Kustam?
-
- Posts: 1
- Joined: Thu Jan 23, 2020 11:33 am
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
This mod would fit perfect with golden souls 2 there just one issue with running them together the jump doesn't work you don't jump as high as you need to go play
-
- Posts: 28
- Joined: Fri Jan 20, 2017 6:22 am
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
Super Mario Agilities will fix that for you.Doomedbot wrote:This mod would fit perfect with golden souls 2 there just one issue with running them together the jump doesn't work you don't jump as high as you need to go play
viewtopic.php?f=43&t=61742
That being said, Golden Souls 2 really isn't meant to be played with anything else. It's gonna break stuff.
-
- Posts: 6
- Joined: Tue Aug 21, 2018 9:46 am
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
Oh shit, new update? What a treat!
-
- Posts: 2
- Joined: Tue Mar 31, 2020 12:59 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
I think the reason people might be missing out on how to use the sentinel arms could be because you made the meter white. When I first got the powerup I thought the meter started as empty and had to be filled up before it could be used.Combine_Kegan wrote:The use item key, same as Blaz's fatal draw, you'll need a full meter first of coursePresBarackbar wrote:I must be dense or have missed it somewhere...but how do you activate the Sentinel Arms as Kustam?
-
- Posts: 2
- Joined: Tue Mar 31, 2020 12:59 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
I've played Gmota for a bit with a couple different WADs with each character, and I have to say that Doomslayer doesn't quite feel on the same level Blaz or Kustam. I'm not sure if I'm missing something, but Doomslayer doesn't seem to have many high damage burst options to deal with the crazier maps like in Scythe 2. I'm not sure what in Slayer's kit is good, compared to Kustam and Blaz since they only have 2 weapons. I feel like I'm missing something.
-
- Posts: 83
- Joined: Thu Jun 28, 2018 9:05 am
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
Slayer plays more or less like the vanilla Doom Marine, but I'd argue that every weapon deals more damage relative to their vanilla counterpart. Slayer's thing is speed, he can dance around enemies far easier than the other characters and his access to bombs and knives ensure you always have something to use. Enemies killed with the sword drop ammo in case you find yourself running low. In this character's case, the burst damage comes from using bombs and knives. Otherwise his weapons do have very high DPS.
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Don't get too excited now, but I made a small update fixing the crashing issue on Zandronum online when taking crushing damage.
-
- Posts: 394
- Joined: Wed Jan 30, 2013 1:22 pm
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/9/2015 [V0.9.
Although the mod is more update in relation to this comment, I really still have this problem with Blazkowicz and Kustam.Cryomundus wrote: I mean, a lot of maps kinda depend on you having ranged weapons. In particular the rocket launcher, that's pretty much one of Doomguy's go-to weapons. It'd be kinda hard to kill icon of sin style boss's without having a ranged explosive. I can't imagine trying to do something like Dark Tartarus without any ranged weaponry.
I tried all the long-range projectiles but they don't seem to behave like rocket launchers and it is impossible to kill Icon of Sin.
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/9/2015 [V0.9.
Well, Blaz's half-charged wave cannon should be enough to attack an icon of sin tucked away into an odd spot, and Kustam's fully charged pistol causes a massive hitscan explosion, which should also be enough to attack the romero head.Doctrine Gamer wrote:Although the mod is more update in relation to this comment, I really still have this problem with Blazkowicz and Kustam.Cryomundus wrote: I mean, a lot of maps kinda depend on you having ranged weapons. In particular the rocket launcher, that's pretty much one of Doomguy's go-to weapons. It'd be kinda hard to kill icon of sin style boss's without having a ranged explosive. I can't imagine trying to do something like Dark Tartarus without any ranged weaponry.
I tried all the long-range projectiles but they don't seem to behave like rocket launchers and it is impossible to kill Icon of Sin.
-
- Posts: 394
- Joined: Wed Jan 30, 2013 1:22 pm
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/9/2015 [V0.9.
Combine_Kegan wrote:Well, Blaz's half-charged wave cannon should be enough to attack an icon of sin tucked away into an odd spot, and Kustam's fully charged pistol causes a massive hitscan explosion, which should also be enough to attack the romero head.Doctrine Gamer wrote:Although the mod is more update in relation to this comment, I really still have this problem with Blazkowicz and Kustam.Cryomundus wrote: I mean, a lot of maps kinda depend on you having ranged weapons. In particular the rocket launcher, that's pretty much one of Doomguy's go-to weapons. It'd be kinda hard to kill icon of sin style boss's without having a ranged explosive. I can't imagine trying to do something like Dark Tartarus without any ranged weaponry.
I tried all the long-range projectiles but they don't seem to behave like rocket launchers and it is impossible to kill Icon of Sin.
I will do more tests on your mod, other than this problem I found is an excellent mod, very fun.
-
- Posts: 35
- Joined: Sun Sep 06, 2020 8:09 am
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
The mod has been fun so far! one question though and it's a dumb one: How to cycle through subweapons/secondary fire or items.
-
- Posts: 20
- Joined: Tue Apr 14, 2020 9:28 am
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
They get replaced by picking up a new one I think.rhyrhygogo wrote:The mod has been fun so far! one question though and it's a dumb one: How to cycle through subweapons/secondary fire or items.
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
Yeah, what JohnDoe said, you'll need to pick up different subweapons to swap that stuff outrhyrhygogo wrote:The mod has been fun so far! one question though and it's a dumb one: How to cycle through subweapons/secondary fire or items.