GMOTA: Fantasy arcade action (last post here 4-18-23)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Yessss, you made them separate powerups! I'll have to give this a go tomorrow and let you know, this is quickly becoming one of my favorites!
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
weldone, now that's got better.
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Is not working invulsphere a feature?
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Aw,man! I got the elbow dash subweapon and it's so freaking awesome! It feels like playing Wario, but in the Doom universe.
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Apparently if you pick up a sub-weapon and you have an invuln sphere up, you will lose that effect.Tux wrote:Is not working invulsphere a feature?
That used to happen in Brutal Doom as well, if you performed a fatality, you'd lose the invuln effect as well. It was eventually fixed for it, so I'm assuming that can be done for here as well. (as I think what happens is the player changes states upon picking up the powerup, which is what I think also occured in older versions of BD as well.)
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Btw, can someone help me with the Caco, Baron and Knight's bloods platter being in wrong color?
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
That's a quirk with the new blood mod I've added, if I were to have it set were different monsters spray their old blood colors, I'd have to replace the monster entirely, hurting GMOTA's compatibility with other mods. Surely it's not that big of a dealLostSkull wrote:Btw, can someone help me with the Caco, Baron and Knight's bloods platter being in wrong color?
Also, good news everyone, I fixed the issue with the overheal/over armor bars getting all jacked up on different resolutions. V1.0 will have that new fix, along with the other subweapons and spells.
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Understood. Meh, I can live with it.Combine_Kegan wrote:That's a quirk with the new blood mod I've added, if I were to have it set were different monsters spray their old blood colors, I'd have to replace the monster entirely, hurting GMOTA's compatibility with other mods. Surely it's not that big of a deal
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Would be so neat if the shield power-up would actually reflect the projectiles back to the monsters, hurting them about 2.5% more than it would've hurt you.
Just a thought.
EDIT: Sorry for double post
Just a thought.
EDIT: Sorry for double post
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Like some kind of punishment for the monsters attacking huh? I think it's a good idea.LostSkull wrote:Would be so neat if the shield power-up would actually reflect the projectiles back to the monsters, hurting them about 2.5% more than it would've hurt you.
Just a thought.
I'd vote for this one
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Endless123 wrote:Like some kind of punishment for the monsters attacking huh? I think it's a good idea.LostSkull wrote:Would be so neat if the shield power-up would actually reflect the projectiles back to the monsters, hurting them about 2.5% more than it would've hurt you.
Just a thought.
I'd vote for this one
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
I went medieval on their asses.
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
2.5%?LostSkull wrote:Would be so neat if the shield power-up would actually reflect the projectiles back to the monsters, hurting them about 2.5% more than it would've hurt you.
you sure?
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
I just noticed that it also reflects hitscans, so the best thing would be to only reflect the projectiles from Caco's, Knights, Barons and Arachnotrons. The damage given from the reflect to the monster should be the same as given to you. Forget the 2.5% increase, that would be dangerous on UV and NightmareTux wrote:2.5%?LostSkull wrote:Would be so neat if the shield power-up would actually reflect the projectiles back to the monsters, hurting them about 2.5% more than it would've hurt you.
you sure?