Brutal PSX Doom Mod Merge

Projects that alter game functions but do not include new maps belong here.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!

Re: Brutal PSX Doom Mod Merge

Post by Devianteist »

Hm. Well, I can only recommend you go to the Bugs forum.
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Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: Brutal PSX Doom Mod Merge

Post by Average »

I really hope intacowetrust shows up here again sometime. PSX Doom Lost Levels is nearing completion and I've a feeling PSX Doom won't be far behind. It would be wonderful if he updated his mod upon release. Sadly, I don't think he'll be back as he only posted twice and both posts were way back last year...
Punchline
Posts: 3
Joined: Tue Apr 07, 2015 6:59 pm

Re: Brutal PSX Doom Mod Merge

Post by Punchline »

Devianteist wrote:Hm. Well, I can only recommend you go to the Bugs forum.
It's working just fine now, I'm loving the way this mod merge turned out. As for the error, I fiddled around, did some troubleshooting, and chalked it up to a simple wetware bug.

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