(WIP)Rage Doom Beta 3

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Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

(WIP)Rage Doom Beta 3

Post by Endless123 »

Well here is my second project.

In short i took a small part of my first project and make this one

Particularities :

Only 2 Weapons, Fists and Chainsaw
Both fists and chainsaw have their normal and secondary attack getting stronger while in berserk state
A rage meter allowing the use of a very powerful attack (like 3 times the damages done by the BFG)
The chainsaw shoots BFG Balls using rage points as ammo.

Note that if not in rage mode the shot do same damage as a BFG shot but uses 2500 rage points and
while in rage mode the shot is more powerful than a BFG shot but is still weaker then the fist special attack.
Both special attack and chainsaw BFG shot while in rage mode cost 9000 rage points but can kill a cyberdemon really quickly

No Health Bonus, Armor Bonus, Armors, Stimpack and Medipack - reason : see next line
Regeneration of both Health and Armor - It's not making the player invincible but it surely help him to survive
While in Rage State the player gets automaticly berserk
While the Rage gauge is maxed the player get auto-rage mode whenever he received a hit that triggers pain
New HUD i made with my brother's help

Ho and it's not tested in co-op so i don't know if it could work.

New stuff in Beta 3
Spoiler:
Version History:
Spoiler:
LATEST UPDATE :

Rage Doom Beta 3 : http://www.mediafire.com/download/v8ba7 ... mBeta3.pk3

EDIT : Credits to SigFloyd for sounds i used.
Ace Acer for the HUD modifications
Great Thanks to Edward850 and Blue Shadow for helping me fix my HUD :D
More credits will follow as the project progress.
Last edited by Endless123 on Wed Jan 15, 2014 10:25 am, edited 10 times in total.
Tomicapo
Posts: 294
Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE

Re: (WIP)Rage Doom Beta 1.0

Post by Tomicapo »

Wow, i like your job the hud is fantastic and i like the way you made this mod good DECORATE and that is awesome. Keep up with it!! :)
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Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
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Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: (WIP)Rage Doom Beta 1.0

Post by Ryan Cordell »

Depending on how fast the rage builds up, something that deals three times the damage of the BFG 9000 sounds a bit.. extreme.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 1.0

Post by Endless123 »

Ryan Cordell wrote:Depending on how fast the rage builds up, something that deals three times the damage of the BFG 9000 sounds a bit.. extreme.
Depends on which map you play with my mod. Considering there is only 2 weapons i think the player needs a little kick-ass attack to compensate for the limited weapon selection. If you play Hadephobia or Plutonia you will really miss the other weapons and the special attack is designed to be used against really strong enemies like Spider Master Mind and Cyberdemons. Of course when it is used it's at the player's discretion.

The rage builds up 3 ways, by attacking an enemy(also triggers the health/armor regeneration), the player gets a rage bonus each time he enters in pain state and finally all the powerups/spheres gives rage bonus as well.

However i might lower the damages while in rage mode.

Thanks for your feedback :)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 1.0

Post by Endless123 »

Tomicapo wrote:Wow, i like your job the hud is fantastic and i like the way you made this mod good DECORATE and that is awesome. Keep up with it!! :)
Thanks :) I will !
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 1.0

Post by Endless123 »

Sounds fixed, link updated. See first post.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 2.0

Post by Endless123 »

New update aviable ...

next update will be done after i make the jump working like this :

While not in rage mode : normal jump
While in rage mode : mega jump
After the rage mode ends : return to normal jump

I don't know how it could be done yet but don't worry i'll get it done. I might take a while but i'll do it.

See first post for new screenshots and the link to the Beta 2
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 2.0 Rev 1

Post by Endless123 »

Just a quick update to let you know the HUD has been finally fixed and display properly at any non-widescreen resolutions. See first post for more info and the updated download link.

Note : Great thanks to Edward850 and Blue Shadow for their help :D
Tomicapo
Posts: 294
Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE

Re: (WIP)Rage Doom Beta 2.0 Rev 1

Post by Tomicapo »

Nice! The HUD is fantastic!! i like it very much. And i will say this again Keep up with this good work!!
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 2.0 Rev 1

Post by Endless123 »

Thanks :)

I will do my best :)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP)Rage Doom Beta 2.0 Rev 1

Post by Endless123 »

New update, see first post.

Also shall i add one more weapon and if yes which one?

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