Fantastic update, makes the earlier versions look awful by comparison.
[WIP] Demonicron (v. 0.3.3 -IDK Edition-)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Demonicron (A graphic revampment mod)
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Re: [WIP] Demonicron (HUGE IMPORTANT UPDATE -0.3-)
Oh ha ha ha...
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Re: [WIP] Demonicron (HUGE IMPORTANT UPDATE -0.3-)
yes, i'll play nicely. thanks for your mod!
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Re: [WIP] Demonicron (HUGE IMPORTANT UPDATE -0.3-)
Whoever guesses the EXACT source of the song used in the TITLEPIC, gets the REAL non-AF update. I am not joking this time, I actually have it ready2go.
PM me with your answer; remember, it has to be the EXACT source
PM me with your answer; remember, it has to be the EXACT source
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Re: [WIP] Demonicron (HUGE IMPORTANT UPDATE -0.3-)
So when are the rest of us getting the non-AF update? It's been two days.
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Re: [WIP] Demonicron (v. 0.3.1 -NHF Edition-)
Heh, you're right.
Give me a couple of mins. while I prepare a useful link
Edit: Right here.
0.3.1 - NHF Edition
So far these are the monsters with new colors
-Revenant
-Pain Elemental
-Hell Knight
-Mancubus
I might add that these are merely for placeholder purposes, but there's a chance the final versions may retain the exact colors that these foes have. The concept for the Lost Soul has been decided, but until some stuff gets sorted out I can't go further on creating his spritesheet. Same with the Mancubus since they're going to receive a new set of flamethrowers.
Enjoy

Edit: Right here.
0.3.1 - NHF Edition
So far these are the monsters with new colors
-Revenant
-Pain Elemental
-Hell Knight
-Mancubus
I might add that these are merely for placeholder purposes, but there's a chance the final versions may retain the exact colors that these foes have. The concept for the Lost Soul has been decided, but until some stuff gets sorted out I can't go further on creating his spritesheet. Same with the Mancubus since they're going to receive a new set of flamethrowers.
Enjoy
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Re: [WIP] Demonicron (v. 0.3.1 -NHF Edition-)
No ponies this time, right?
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Re: [WIP] Demonicron (HUGE IMPORTANT UPDATE -0.3-)
So, what was it?IMX wrote:Whoever guesses the EXACT source of the song used in the TITLEPIC, gets the REAL non-AF update. I am not joking this time, I actually have it ready2go.
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Re: [WIP] Demonicron (v. 0.3.1 -NHF Edition-)
I thought I wasn't the only one that have played this game

Spoiler:
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Re: [WIP] Demonicron (v. 0.3.1 -NHF Edition-)
All console games are kind of obscure to me. 

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Re: [WIP] Demonicron (v. 0.3.1 -NHF Edition-)
Might be obscure because of the difficulty in obtaining it.
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Re: [WIP] Demonicron (v. 0.3.3 -IDK Edition-)
Bump.
0.3.3
Changelog
-Modification to Imp's sprites (chest taken from Eriance's Vulgar)
-Fixed death sprites for:
--*Devourer
--*MechDevourer (Pinky replacement)
-The sprites-only version should be back.
Not much progress has been done since April, that's a fact. Things are going to change from now on, and that's another fact. IRL stuff kept me from working on this (and for the past three months I was completely away from any computer to work with this).
A concept overhaul is definitively going to happen with this, check the new OP. Basically it comes down to this project's existance becoming something more than a "gameplay mod". Since its conception it never was a gameplay mod per se, anyway; all I want is to reintroduce the many features of this project and its goal to provide a set of alternative graphics for the community to use.
The concept for the Baron of Hell has finally landed, and its development should start shortly. Oh, and happy new year!
0.3.3
Changelog
-Modification to Imp's sprites (chest taken from Eriance's Vulgar)
-Fixed death sprites for:
--*Devourer
--*MechDevourer (Pinky replacement)
-The sprites-only version should be back.
Not much progress has been done since April, that's a fact. Things are going to change from now on, and that's another fact. IRL stuff kept me from working on this (and for the past three months I was completely away from any computer to work with this).
A concept overhaul is definitively going to happen with this, check the new OP. Basically it comes down to this project's existance becoming something more than a "gameplay mod". Since its conception it never was a gameplay mod per se, anyway; all I want is to reintroduce the many features of this project and its goal to provide a set of alternative graphics for the community to use.
The concept for the Baron of Hell has finally landed, and its development should start shortly. Oh, and happy new year!
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Re: [WIP] Demonicron (v. 0.3.3 -IDK Edition-)
What's the policy on people helping you directly or indirectly?
Anyway looking cool, cool concept, glad to see this mod is not gone..
Anyway looking cool, cool concept, glad to see this mod is not gone..
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Re: [WIP] Demonicron (v. 0.3.3 -IDK Edition-)
I really like the demons. the eyeless, mouth-only look reminds me of the monsters from Quake. The rest of the color scheme reminds me of it somewhat too, actually.
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Re: [WIP] Demonicron (v. 0.3.3 -IDK Edition-)
Well, if they know about a monster redesign and want me to notice it, all they need to do is to post it here. Then I'll consider doing it in Doom style and either include it here or just release it standalone, I dunno.Raziel236 wrote:What's the policy on people helping you directly or indirectly?