By the way, where do I download this PSX sound mod?jazzmaster9 wrote:This mod looks absolutely amazing!
The PSX sound mod will work wonders for this.
[WIP] Demonicron (v. 0.3.3 -IDK Edition-)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Demonicron (A graphic revampment mod)
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Re: [WIP] Demonicron (A graphic revampment mod)
Wow, I'm quite interested.
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Re: [WIP] Demonicron (A graphic revampment mod)
I know you can borrow some of the sounds and music from the PSX Doom TC.Hellstorm Archon wrote:By the way, where do I download this PSX sound mod?jazzmaster9 wrote:This mod looks absolutely amazing!
The PSX sound mod will work wonders for this.
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Re: [WIP] Demonicron (A graphic revampment mod)
did not work here, just modified the monsters, which version of GZDoom can use? 

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Re: [WIP] Demonicron (A graphic revampment mod)
Bump; I don't recall posting this video here, so here it is.
One of my main interests when working in this graphic mod was to implement a randomizing system for the objects (and monsters) in certain levels, looking forward to give a better atmosphere to the environment. For example, Episode 2 will get a more twisted set of objects that still resemble something out of a techbase, and Episode 3 will get full blown lugubrious stuff and so on, for example.
Here's a simple video which showcases what I had in mind and luckily got made thanks to the help of some kind people here in the forums. This will be implemented for the ZDoom version in a near future, and I will probably end up doing a massive survey regarding which versions of each object in the game will be implemented in the vanilla release of Demonicron.
If nothing gets on my way today, I'll post an updated version of this which includes a different set of graphics of the former troops. Stay tuned
One of my main interests when working in this graphic mod was to implement a randomizing system for the objects (and monsters) in certain levels, looking forward to give a better atmosphere to the environment. For example, Episode 2 will get a more twisted set of objects that still resemble something out of a techbase, and Episode 3 will get full blown lugubrious stuff and so on, for example.
Here's a simple video which showcases what I had in mind and luckily got made thanks to the help of some kind people here in the forums. This will be implemented for the ZDoom version in a near future, and I will probably end up doing a massive survey regarding which versions of each object in the game will be implemented in the vanilla release of Demonicron.
If nothing gets on my way today, I'll post an updated version of this which includes a different set of graphics of the former troops. Stay tuned
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Re: [WIP] Demonicron (A graphic revampment mod)
I had almost forgot about this baby. Keep it up!
And what's up with the music?
And what's up with the music?
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Re: [WIP] Demonicron (A graphic revampment mod)
Wow awesome!
Also, pretty sure the music is Slayer's "Behind the Crooked Cross", which is what the Doom track was based on
Also, pretty sure the music is Slayer's "Behind the Crooked Cross", which is what the Doom track was based on

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Re: [WIP] Demonicron (A graphic revampment mod)
It could also be the "unused" music track that become that level's music, since a few of the "ripoff" tunes had earlier versions that were closer to the originals.
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Re: [WIP] Demonicron (A graphic revampment mod)
I can confirm what PhAyzoN commented; I used a MIDI conversion of a Guitar Pro tab of the song
Anyway, here's the second WIP release thingie
Changelog (if it's worth of being noted)
*The Devourer (Spectre replacement, it's the brown pinky) should behave in the regular way he does in -fast now; so when you get to play in both ways you shouldn't see any changes on its behaviour (for those who may not know, in normal play he goes as fast as the regular Pinkie when playing on -fast). Also I fixed some errors regarding certain sprites being cropped out slightly.
*Both Zombieman and Shotgunner received updates in their sprites. Still debating about the look of the Zombieman. Shotgunner's look may be final.
I'm too lazy to change OP right now; I'll probably do it tonight, heh

Anyway, here's the second WIP release thingie
Changelog (if it's worth of being noted)
*The Devourer (Spectre replacement, it's the brown pinky) should behave in the regular way he does in -fast now; so when you get to play in both ways you shouldn't see any changes on its behaviour (for those who may not know, in normal play he goes as fast as the regular Pinkie when playing on -fast). Also I fixed some errors regarding certain sprites being cropped out slightly.
*Both Zombieman and Shotgunner received updates in their sprites. Still debating about the look of the Zombieman. Shotgunner's look may be final.
I'm too lazy to change OP right now; I'll probably do it tonight, heh
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Re: [WIP] Demonicron (A graphic revampment mod)
This is so neat. Playing it along with GMOTA and having a blast. 

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Re: [WIP] Demonicron (A graphic revampment mod)
Demonicron is bound to receive an update TODAY, so ehh, yeah. I'll add a couple of translations that have been around in my HDD and I've been meaning to add 'em for a while now
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Re: [WIP] Demonicron (A graphic revampment mod)
Looking forward to it. Love the new reskins and such. Especially the pinkies, reminds me of the Fiends from Quake a bit. I may use the reskins in a project I'm working on if you don't mind 

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Re: [WIP] Demonicron (A graphic revampment mod)
Eh, the red demons in episode 3 are... well, I'm not a fan, let's leave it at that. A bright red color just doesn't fit for something that is supposed to be pure evil, if you ask me. Something closer to the color of blood would probably be more appropriate, especially since, yeah, pure evil.
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