vehicles
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
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They also have humans driving them if you look closely. =PBiff wrote:He might mean the cars in map06 which are...I was gonna tell him...spawned as decorate items with thing_projectile running in an open, continuous script with random selection among spawn spots and random color translations. Makes my head hurt just to read those scripts. :)
Oh, and Cyb, your van looks crappy with 47i. I doubt there's much you can do about the framerate showing the van actually "building" as it goes but thought I'd let you know if you haven't witnessed for yourself.
actually I changed that, download it again, dialupper!! or just run this wad: http://cyb.vect.org:8080/misc/mm2patch.zip over it.Nanami wrote:They also have humans driving them if you look closely. =P
Oh, and Cyb, your van looks crappy with 47i. I doubt there's much you can do about the framerate showing the van actually "building" as it goes but thought I'd let you know if you haven't witnessed for yourself.
and yes I have seen the bus thing, but there's nothing I can do about it since it's already using instant floor movement, however Randy has fixed it, so you'll have to wait until 48.cab or 2.1 or whatever comes next :P
i meant the van =p not the decorate stuff.. =D
lol
lol
thats one hell of a effect! i kept thinkin that it was an actor mover(im a moron=p)well they aren't actual vehicles, it's just made to look like it with scrolling flats and scrolling wall textures. why don't you glance at the maps in an editor, it's not really an uber scripted effect or anything, you should be able to figure it out from the wad
oh okay, the van/bus is a bit more complicated than the hover truck or the train in maps 4 and 5. what the van is, is a bunch of instant move sectors and switching linedefs. I'm actually not even the creator of this effect (though I did rewrite the script since the original used more lineids than was necessary), you can see a demo wad of it right here: http://www.doomworld.com/xwe/movingbus.shtml
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone