I added the line:
Code: Select all
DamageFactor "DoomPlayer", 0.0
Here is the full actor definition:
Code: Select all
actor MyMarine : MarineChaingun
{
Speed 16
+ALWAYSFAST
+INVULNERABLE
+FRIENDLY
-SOLID
+FLOAT
+NOGRAVITY
+MISSILEEVENMORE
+MISSILEMORE
+LOOKALLAROUND
+QUICKTORETALIATE
+DROPOFF
DamageFactor "DoomPlayer", 0.0
States
{
Spawn:
PLAY A 1 A_MarineLook
Loop
Idle:
PLAY A 1 A_MarineLook
Loop
See:
PLAY ABCD 1 A_MarineChase
Loop
Missile:
Missile.Chaingun:
PLAY FF 0 Bright A_CustomBulletAttack(0, 0, 1, 5000, "BulletPuff", 8192)
Goto See
}
}