Can we obtain using ACS whith Zdoom a sound when a bullet hurt a wall as for rockets.
It will be cool to hear the sound of shells and bullets on wall don t u think?
If it cannot be made whith ACS , randy take this as a request for a future version of zdoom
with dehacked you can assign any sound you want to bullet puff and blood splat sprites. I've never actually done it myself, but I believe you just assign puffs and splats sight and action sounds for hits and stuff... it can be done anyway
I think if you give a puff a see sound, it'll be played when an actor is hit(a barrel, rocket, other non-bleeding actor.), and if you assign the puff an active sound, it'll be played when something else is hit(wall, floor, blocking line, etc.).