[Release]DesireDriven: Doom - Videos of Updated Build

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Ral22
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[Release]DesireDriven: Doom - Videos of Updated Build

Post by Ral22 »

An as-is release has come out for Desire Driven. Read more here: http://forum.zdoom.org/viewtopic.php?f=19&t=50336

I've teased pieces of my Visual Novel engine enough, so it's about time you guys got to experience it firsthand. This is the demo version of a game that I will, in all honesty, probably not finish. However, my sharing this is more of me sharing a tech demo than a demo for a future game.

Controls are as simple as pie. All you really need to do is press "Activate" on basically everything in the room and you'll get a response of some sort. The game should have full 16:9 and 5:4 support (*cough* Nash *cough*) right off the bat (Although through a cheap method). Be sure to set the "Text Speed" CVAR to a speed of your liking.

In hindsight, it felt rude to keep the scripts from you all, so I've uploaded a new version that contains the uncompiled scripts in it. Also, see my Visual Novel engine thread in the Resources forum for a breakdown of what's what.

Get it here: https://www.mediafire.com/?i2w6ivjirh7k2zp

Get the Shrimp recipe described by Yoshika here:
Spoiler:
Credits:
Spoiler:
Last edited by Ral22 on Mon Jan 04, 2016 4:57 am, edited 6 times in total.
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thonglover
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Re: [Release]DesireDriven: Doom - Demo

Post by thonglover »

Tries to leave, but there are ant on the door knob -_-
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Ral22
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Re: [Release]DesireDriven: Doom - Demo

Post by Ral22 »

@ThongLover: Ants. Keeping us from going places since the Earthbound series.

Anyways, I updated the game to coincide with the Visual Novel thread in Resources by including the uncompiled scripts.
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Ral22
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Re: [Release]DesireDriven: Doom - Demo

Post by Ral22 »

A while back, I started making my Desiredriven Doom demo into a legit port of the game Desiredriven to Doom. I cleaned up the code, added a bunch of new features (Pressing SPACE while a message is typing will immediately display the whole message, etc.), added cutscenes; all of that. After I finished porting Scene 5 of 19 total, I felt as though I should do something original, not just a port of an already finished game, so the code was ripped out for a different, in-progress project. However, what I have done is something that I think is worth sharing, but I don't want to hand out the WAD yet (I want to use the updated code for my own project first), so I captured the entirety of what I made and am sharing it with you all in this thread. I will release this alongside my other project in the distant, distant future. Enjoy it for what it is, though! It's something Doom has never seen before.

See the first post to view the Youtube videos.
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TehRealSalt
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Re: [Release]DesireDriven: Doom - Videos of Updated Build

Post by TehRealSalt »

MSPA's and other visual novels in Doom? Awesome.
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FireHusky
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Re: [Release]DesireDriven: Doom - Videos of Updated Build

Post by FireHusky »

I say that this would be fun to toy around with, and it's pretty neat! The only complaint is that the rapid noise when each letter appears bothers me alot. Could you perhaps include an option where it doesn't make that noise until the entire statement is done being "typed"? Anyway, I truly haven't seen anything like this. :)
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Zenon
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Re: [Release]DesireDriven: Doom - Videos of Updated Build

Post by Zenon »

I'm interested in the shrimp recipe.. but the link given seems to be dead.

Do you still have it by any chance?
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Ral22
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Re: [Release]DesireDriven: Doom - Videos of Updated Build

Post by Ral22 »

Thanks for the words, guys. Some of the code for this engine was publicly released, and you can take a look at a breakdown of it here: http://forum.zdoom.org/viewtopic.php?f=37&t=38215

@Cyberdemon2006: Recipe was added to a spoiler in the main post.
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Zenon
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Re: [Release]DesireDriven: Doom - Videos of Updated Build

Post by Zenon »

Thanks

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