Widescreen statusbars (v2409)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Widescreen statusbars (v2205)

Post by dmslr »

Nice! I hope there are folks who find it useful.
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Widescreen statusbars (v2205)

Post by dmslr »

I've updated the link to the autoload folder (now it's permanent, it doesn't need to be updated after every new version; Nightfright, please, replace the link in the OP :oops: ). I fixed some errors in folder names, replaced DOTB's stbar and added Anomaly Report folder.
User avatar
coolkid2000
Posts: 5
Joined: Sun Feb 18, 2018 1:37 pm

Re: Widescreen statusbars (v2205)

Post by coolkid2000 »

Quick question, what program do you use to extend the huds?
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen statusbars (v2205)

Post by NightFright »

Link in OP updated.

I found paint.net fully sufficient to do what's necessary for the edits. While it doesn't maintain the original palette like GIMP does, it matters little since I convert the edited graphics back to the native palette with Slade.
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Version 2206 released

Post by NightFright »

Changelog:
- Added: Abandon, Avactor, Bloodlands, DBP 47, Grievance, NOVA II, Perdition's Gate Resurgence, Pursuit, Reclamation, Sacrament
- Updated: 2048 Units of /vr/, Dimensions of Time, Doom (pixel-perfect), Requiem
- Converted from PNG to Doom GFX: Descension, Dimension of the Boomed, ZBlood
- Deleted: jcp_wide.wad (not used anywhere)
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Widescreen statusbars (v2206)

Post by dmslr »

It seems like MAPINFO fix within mm2_uwide_fix.wad is broken; it doesn't show the proper level names. Haven't checked the other MAPINFO fixes.

By the way, the autoload folder link updated.
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen statusbars (v2206)

Post by NightFright »

What do you mean? Does it use the music track names again? I was so careful to not repeat that mistake when I updated the file...

Anyway, I'll take a look at it tomorrow. I have the correct file right here, so it's a simple switch. Actually, I might as well replace it with a DEHACKED while I am at it.
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Widescreen statusbars (v2206)

Post by dmslr »

Yes, it used the midi names but even they didn't replace the original names. And for some reason, the wad contained NRFTL mapinfo and text graphics for MM2 and NRFTL for selecting them in the menu like the episodes in Doom 1.

I guess Ragu's ultrawide versions have these changes, that's why you aren't aware of them.
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen statusbars (v2206)

Post by NightFright »

I might also just remove any mapinfo data entirely. After all, I have a separate project for that and this should only be about graphics replacements. MM2 is definitely fixed there.

(I dunno why I made this mistake with the level names only with this pwad... Probably because level and music names are listed side-by-side in the wiki and it's easy to get confused like that.)
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen statusbars (v2206)

Post by NightFright »

Update:
MM2 issue has been corrected (on Github).
User avatar
Fluuschoen
Posts: 5
Joined: Wed Nov 09, 2022 2:44 pm
Operating System Version (Optional): Windows 10 Home x64

Re: Widescreen statusbars (v2206)

Post by Fluuschoen »

Hey,


If I put a HUD into the the proper autoload folder, a small portion of it, namely the 'Arms' box retains its original form, like you can see it on the picture below:

doom1205.jpg

What is the reason for this and how can I make it work correctly?
You do not have the required permissions to view the files attached to this post.
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen statusbars (v2206)

Post by NightFright »

These patches only contain the STBAR patch, not the STARMS one (since it never changes). You are apparently loading some other mod that contains an STARMS lump (from the original statusbar, obviously), so it is shown.
User avatar
Fluuschoen
Posts: 5
Joined: Wed Nov 09, 2022 2:44 pm
Operating System Version (Optional): Windows 10 Home x64

Re: Widescreen statusbars (v2206)

Post by Fluuschoen »

NightFright wrote: Thu Nov 10, 2022 12:15 am These patches only contain the STBAR patch, not the STARMS one (since it never changes). You are apparently loading some other mod that contains an STARMS lump (from the original statusbar, obviously), so it is shown.
No. It has to be something else, because I NEVER use ANY mods (except for Doomkid's Christmas pack when it's Christmas holidays, but the last time I did that was almost a year ago, with a completely different source port to boot), autoload folder is empty, the shortctus are only containing the necessary parameters (the route to the IWAD & PWAD + -shorttics -skill 4 -complevel x, and -record xy / -playdemo, when it's needed).
User avatar
Delfino Furioso
Posts: 118
Joined: Sat Mar 27, 2021 3:21 pm

Re: Widescreen statusbars (v2206)

Post by Delfino Furioso »

add "+LogFile .\path\to\file.log" to your gzdoom command line
then post the resulting file here
User avatar
Fluuschoen
Posts: 5
Joined: Wed Nov 09, 2022 2:44 pm
Operating System Version (Optional): Windows 10 Home x64

Re: Widescreen statusbars (v2206)

Post by Fluuschoen »

Delfino Furioso wrote: Thu Nov 10, 2022 11:35 am add "+LogFile .\path\to\file.log" to your gzdoom command line
then post the resulting file here
It's DSDA-Doom v0.24.2.

Return to “Graphic/Audio Patches”