Doom 2 The Way id Did: Released!

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EmperorGrieferus
Posts: 128
Joined: Wed May 31, 2017 5:39 am

Re: Doom 2 The Way id Did: Released!

Post by EmperorGrieferus »

Alright, I tested the last SD release, and I admit, that the problem is in my version, although, I'm not sure, what exactly causes the problem.
EDIT: I tested my version on GZDoom 2.4.0 for 32-bit, using only SD and D2TWID, I put all my preferable settings on... And elemental is completely fine, which leads me to the thought, that the problem is caused not by SD, but by skybox pack, but I need further researches.
EDIT 2: I tested it on 64-bit version (Which is the exact version that I use), and elemental is completely fine. I guess, I should say goodbye to my skyboxes... :cry:
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kalensar
Posts: 479
Joined: Sun Mar 21, 2021 9:40 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): linux mint 21
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Doom 2 The Way id Did: Released!

Post by kalensar »

EmperorGrieferus wrote:Alright, I tested the last SD release, and I admit, that the problem is in my version, although, I'm not sure, what exactly causes the problem.
EDIT: I tested my version on GZDoom 2.4.0 for 32-bit, using only SD and D2TWID, I put all my preferable settings on... And elemental is completely fine, which leads me to the thought, that the problem is caused not by SD, but by skybox pack, but I need further researches.
EDIT 2: I tested it on 64-bit version (Which is the exact version that I use), and elemental is completely fine. I guess, I should say goodbye to my skyboxes... :cry:
Whats the load order you are putting them in as because that may be the main problem. GZD is really picky about mod load orders.

In ZDL it'll look like this from top to bottom for proper order:

1. Map wad
2. Texture wads ( So like you sky box mod)
3. enemies
4. Weapons (smooth doom is both weapons, monsters and decorations)
5 HUD

GZD works off of FILO= First in Last Out, for the Output of the game itself.
EmperorGrieferus
Posts: 128
Joined: Wed May 31, 2017 5:39 am

Re: Doom 2 The Way id Did: Released!

Post by EmperorGrieferus »

kalensar wrote:
EmperorGrieferus wrote:Alright, I tested the last SD release, and I admit, that the problem is in my version, although, I'm not sure, what exactly causes the problem.
EDIT: I tested my version on GZDoom 2.4.0 for 32-bit, using only SD and D2TWID, I put all my preferable settings on... And elemental is completely fine, which leads me to the thought, that the problem is caused not by SD, but by skybox pack, but I need further researches.
EDIT 2: I tested it on 64-bit version (Which is the exact version that I use), and elemental is completely fine. I guess, I should say goodbye to my skyboxes... :cry:
Whats the load order you are putting them in as because that may be the main problem. GZD is really picky about mod load orders.

In ZDL it'll look like this from top to bottom for proper order:

1. Map wad
2. Texture wads ( So like you sky box mod)
3. enemies
4. Weapons (smooth doom is both weapons, monsters and decorations)
5 HUD

GZD works off of FILO= First in Last Out, for the Output of the game itself.
I loaded skybox pack as last. Maybe, that's a problem.
EDIT: Yes, that's a problem. Thank you.

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